V0.5 | Baldi-s Basics Plus

| Item | Best Use Now | |------|---------------| | Flashlight | Almost useless in fog. Only use in basement or closed rooms. | | Hearing Aid | S-tier. Wear at all times in foggy halls. | | Portal Poster | Now breaks after 3 uses. Save for emergencies (e.g., Baldi cornering you). | | Grappling Hook | Slower pull but more accurate. Use to cross long hallways without stepping into fog. | | Dirty Chalk Eraser | Works well on Baldi. Drop in a doorway as a trap. | | Matchsticks | Only spawn in Camping map. Don’t pick them up unless you intend to light fires immediately (they attract Counselor if held >30 sec). |

Running out of stamina now causes a "gasp" sound effect. In v0.5, this gasp travels three times farther than a standard footstep. If you collapse from exhaustion near a closed door, Principal of the Thing will hear it and assume you were running inside. You can no longer sprint blindly; you must reserve stamina for silent walking. Baldi-s Basics Plus v0.5

For the uninitiated, Baldi’s Basics tasks you with collecting notebooks scattered across a schoolhouse to escape. Every time you get a math problem wrong (and you will get them wrong), the titular Baldi gets faster and angrier, slapping a ruler against his hand as he hunts you down. | Item | Best Use Now | |------|---------------|

Version 0.5 retains this core loop but expands it significantly. The game is no longer just a single schoolhouse; it is a procedural nightmare. The map generation is one of the strongest features of this update. Corridors twist, lock, and expand in ways that prevent you from memorizing layouts. Just when you think you have a handle on the school’s geometry, the game throws a procedural level at you that turns the environment into a labyrinth. Wear at all times in foggy halls

| Character | Behavior in v0.5 | Counter | |-----------|----------------|---------| | Baldi | Same speed ramp-up. Fog makes him more dangerous. | Listen for ruler slaps. Use Dirty Chalk Eraser to slow him. | | Principal | Can now appear in the Camping map (rare). Detects running. | Walk in hallways. In camping, walk near tents. | | Gotta Sweep | AI improved—will sometimes change direction mid-sweep. | Stay against walls or use Grappling Hook to pull yourself past. | | Camp Counselor (New) | Patrols between tents. If she sees you, she blows a whistle—summoning Baldi instantly to your location. | Crouch (C key) when you hear her humming. Avoid line of sight. | | 1st Prize | No major changes. | Same as before—lead into walls. |

| Item | Best Use Now | |------|---------------| | Flashlight | Almost useless in fog. Only use in basement or closed rooms. | | Hearing Aid | S-tier. Wear at all times in foggy halls. | | Portal Poster | Now breaks after 3 uses. Save for emergencies (e.g., Baldi cornering you). | | Grappling Hook | Slower pull but more accurate. Use to cross long hallways without stepping into fog. | | Dirty Chalk Eraser | Works well on Baldi. Drop in a doorway as a trap. | | Matchsticks | Only spawn in Camping map. Don’t pick them up unless you intend to light fires immediately (they attract Counselor if held >30 sec). |

Running out of stamina now causes a "gasp" sound effect. In v0.5, this gasp travels three times farther than a standard footstep. If you collapse from exhaustion near a closed door, Principal of the Thing will hear it and assume you were running inside. You can no longer sprint blindly; you must reserve stamina for silent walking.

For the uninitiated, Baldi’s Basics tasks you with collecting notebooks scattered across a schoolhouse to escape. Every time you get a math problem wrong (and you will get them wrong), the titular Baldi gets faster and angrier, slapping a ruler against his hand as he hunts you down.

Version 0.5 retains this core loop but expands it significantly. The game is no longer just a single schoolhouse; it is a procedural nightmare. The map generation is one of the strongest features of this update. Corridors twist, lock, and expand in ways that prevent you from memorizing layouts. Just when you think you have a handle on the school’s geometry, the game throws a procedural level at you that turns the environment into a labyrinth.

| Character | Behavior in v0.5 | Counter | |-----------|----------------|---------| | Baldi | Same speed ramp-up. Fog makes him more dangerous. | Listen for ruler slaps. Use Dirty Chalk Eraser to slow him. | | Principal | Can now appear in the Camping map (rare). Detects running. | Walk in hallways. In camping, walk near tents. | | Gotta Sweep | AI improved—will sometimes change direction mid-sweep. | Stay against walls or use Grappling Hook to pull yourself past. | | Camp Counselor (New) | Patrols between tents. If she sees you, she blows a whistle—summoning Baldi instantly to your location. | Crouch (C key) when you hear her humming. Avoid line of sight. | | 1st Prize | No major changes. | Same as before—lead into walls. |