In EUREQA, every question is constructed through an implicit reasoning chain. The chain is constructed by parsing DBPedia. Each layer comprises three components: an entity, a fact about the entity, and a relation between the entity
and its counterpart from the next layer. The layers stack up to create chains with different depths of reasoning. We verbalize reasoning chains into natural sentences and anonymize the entity of each layer to create the question.
Questions can be solved layer by layer and each layer is guaranteed a unique answer. EUREQA is not a knowledge game: we adopt a knowledge filtering process that ensures that most LLMs have sufficient world knowledge to answer our questions.
EUREQA comprises a total of 2,991 questions of different reasoning depths and difficulties. The entities encompass a broad spectrum of topics, effectively reducing any potential bias arising from specific entity categories.
These data are great for analyzing the reasoning processes of LLMs
While the concept applies globally, the connection to university life—specifically institutions like Ball State University (BSU)—provides a concrete example. Ball State’s nationally recognized programs in telecommunications, digital storytelling, and immersive learning have produced graduates who understand that entertainment content is no longer separate from popular media.
At Ball State, the curriculum for entertainment and media management now teaches:
BSU alumni have gone on to produce content for Vice, BuzzFeed, and major streaming services, bringing with them this philosophy of bridging the gap between creator and viewer. In this sense, BSU entertainment content serves as a training ground for the future of popular media.
Walk into any campus lounge or scroll through any "For You" page, and you’ll see the fingerprints of BSU. Here are the key ways this content type is dominating the charts:
Looking ahead five years, we can predict several trends for BSU entertainment content and popular media:
Analyses and discussionWhile the concept applies globally, the connection to university life—specifically institutions like Ball State University (BSU)—provides a concrete example. Ball State’s nationally recognized programs in telecommunications, digital storytelling, and immersive learning have produced graduates who understand that entertainment content is no longer separate from popular media.
At Ball State, the curriculum for entertainment and media management now teaches:
BSU alumni have gone on to produce content for Vice, BuzzFeed, and major streaming services, bringing with them this philosophy of bridging the gap between creator and viewer. In this sense, BSU entertainment content serves as a training ground for the future of popular media.
Walk into any campus lounge or scroll through any "For You" page, and you’ll see the fingerprints of BSU. Here are the key ways this content type is dominating the charts:
Looking ahead five years, we can predict several trends for BSU entertainment content and popular media:
This website is adapted from Nerfies, UniversalNER and LLaVA, licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. We thank the LLaMA team for giving us access to their models.
Usage and License Notices: The data abd code is intended and licensed for research use only. They are also restricted to uses that follow the license agreement of LLaMA, ChatGPT, and the original dataset used in the benchmark. The dataset is CC BY NC 4.0 (allowing only non-commercial use) and models trained using the dataset should not be used outside of research purposes.