If you are on Steam: Yes. The netcode improvements are immediately noticeable in 4-player co-op. Update automatically.
If you are on a cracked version 1.7.x: Conditional. The new collision fixes are great, but the loss of mod compatibility and the save reset might be annoying. If your current version runs stable and you are past floor 100, stay on 1.7.x. If you are starting fresh, grab 1.8.4.
If you are on a cracked version older than 1.4: Absolutely update. The old builds are incompatible with modern community servers and suffer from the "chain deletion on disconnect" bug.
The TENOKE release group specifically addressed a frustration: save game corruption when moving from version 1.7.x to 1.8.x. Chained Together Update v1 8 4-TENOKE
TENOKE’s crack notes highlight a tweak to the chain’s rigidbody dynamics. Previously, the chain could clip through geometry, causing players to get stuck inside walls or floors. Update v1.8.4 introduces collision dampening. The chain now treats environment edges with more friction, reducing the “infinite slide” glitch on narrow beams.
| Attribute | Information | |---------------|------------------| | Title | Chained Together | | Version | v1.8.4 | | Release Group | TENOKE | | Genre | Co-op, Physics, Puzzle, Platformer | | Protection | Steam (removed) | | Language | English + 12 others |
Posted on: April 19, 2026
Category: Game Updates / Scene Release
Group: TENOKE If you are on Steam: Yes
A new update has dropped for Chained Together, the viral co-op climbing chaos simulator. Version 1.8.4 (courtesy of TENOKE) focuses on stability improvements, bug fixes, and addressing community-reported issues from the previous builds.
Let me know, and I can:
Just reply with what you actually need.
Once you reach 50+ floor links, the game's physics engine normally begins to stutter due to the cumulative weight calculation. Version 1.8.4 introduces a "Dynamic LOD" (Level of Detail) for chains.
Despite the improvements, no update is perfect. Users have reported the following lingering bugs: