City Devil Restart Walkthrough Guide Work May 2026

Here’s how to restart correctly and make your new run work.

After your first 6-hour work shift, you will have roughly 2,400 credits. Do not buy weapons. Do not buy fancy clothes. Go to Maria’s Apothecary and buy:

Because City Devil: Restart is a choice-driven adult visual novel, a standard step-by-step walkthrough is less common than in traditional games. Players and developers suggest that the best "guide" is to use multiple save slots for every person you want to interact with, as there are many different possible turnouts. Gameplay Strategies

Manual Saving: Since the game has multiple branching paths, users on Itch.io recommend making distinct saves before major decisions to explore every possible outcome.

Dialogue & Exploration: The game focuses on an engaging story and explicit scenes. Pay close attention to dialogue, as it often hints at how to proceed with specific characters like Mei, Lillian, or Sensei.

Handling Mini-games: Some players have noted the sudden introduction of mini-games without much warning; be prepared for gameplay shifts beyond standard dialogue choices.

Version Updates: As of late 2025/early 2026, the game is in version 0.4, with 0.5 in development. New updates frequently add hundreds of new renders and animations that expand existing character routes. Troubleshooting & Mechanics

Difficulty Settings: The developer has noted that while difficulty settings were considered for certain scenes (like the one with Jabrayil), they are not currently a priority, as "losing isn't always a bad thing" in this context.

Scene Unlocking: If you find all scenes suddenly unlocked (a known issue for some in version 4.0), it may prevent further story progression with certain characters like Lillian.

For visual learners, you can find episode-by-episode playthroughs on the Dating Sims Gaming Channel or the developer's YouTube playlist. Comments 400 to 361 of 400 - City Devil: Restart by Sabirow


This is the game’s most infamous blocker. You face a door with 3 face slots. The guide that works:

Each face corresponds to a previous restart:

Solution: Input the faces in this order:
Grimace (Fear) → Fanged Snarl (Rage) → Blank Mask (Resolve)

If no blank mask appears, you haven’t restarted enough inside the cathedral. Let a gargoyle kill you 2 more times.


Unlike standard games where restarting means total failure, City Devil: Restart uses death as a progression tool. When you die, you restart the current chapter — but here’s what carries over:

What resets: Your inventory, ammo, health upgrades, and mini-map exploration.

Why does this matter? Because certain doors and NPC responses only appear if you’ve died (restarted) at least three times in a specific area. If a guide doesn’t mention this, it won’t work.

Golden Rule: Do not fear restarting. Embrace it. Die intentionally near breakable walls. city devil restart walkthrough guide work


City Devil is not a game you beat in one sitting. The keyword “restart” is the game’s secret protagonist. By following this walkthrough and focusing on the “work” economy in the first 48 hours post-restart, you stop playing against the game and start playing with it.

Remember the golden rule: Work to afford survival, survive to farm fragments, fragment to transcend the restart.

Now get out there, clock in for your shift at the sewer inspection job, and when you finally die (you will), you’ll know exactly how to make your next restart work.


Looking for more? Check our companion guides: “City Devil: Best Apartment Upgrades for Restart Persistence” and “The Accountant’s Secret Inventory – What to Buy Before Your First Death.”

City Devil: Restart is a psychological horror visual novel where players navigate the life of a protagonist who has just moved to Kagehama City with his step-sister. This walkthrough guide details how the game's mechanics work and provides strategies for managing character relationships and story choices. Core Gameplay Mechanics

In City Devil: Restart, every decision you make carries weight, influencing both the immediate narrative and the long-term status of your relationships.

Relationship Management: You can choose to develop exclusive relationships with specific characters or pursue a "harem" route by romancing multiple girls.

Save System Strategy: Because there is no single multi-choice walkthrough that covers every possible turnout, it is highly recommended to create multiple save points. This allows you to backtrack and explore different branches for each character.

Navigation & UI: The game features a reworked navigation menu, along with dedicated screens for settings, gallery, and save/load functions.

Skip and Bypass Options: Recent updates, such as the City Devil: Restart [0.3] - Progress 50% and patch, introduced an Alexxis club bypass route, allowing you to skip certain club events and stay home. Characters and Major Interactions

The story revolves around the protagonist's integration into Kagehama City High School and the "nightmares" that haunt him. Interaction Context Notable Events May High social priority Players often seek more exclusive scenes with her. Sensei Academic/Personal

Includes specific dating events, such as wine-drinking scenes. Lillian School Corridor

Notable for specific visual fixes in version 0.2 regarding shadow rendering. Leah Player Demand

A fan-favorite character with many players requesting more content. Navigating the Plot

The game progresses through episodic "days" where players encounter both normal school life and mysterious phenomena. Post by Nobody in City Devil: Restart comments - itch.io

Reviews for the City Devil: Restart walkthrough and guide focus on its role in navigating the game's complex decision-making and character relationships. While the game itself is highly praised for its high production values and "masterpiece" quality, official walkthrough support is still a work in progress. Walkthrough & Guide Overview Availability

: As of recent updates, the developer (Sabirow) has confirmed that an official walkthrough file is in the plans but has not been released yet. User-Generated Advice : Current community guidance suggests players maintain multiple save points Here’s how to restart correctly and make your

for each character route, as there is currently no comprehensive single walkthrough that covers every possible turnout. Effectiveness

: Users who have navigated the game mention that progress depends heavily on specific choices that determine whether the protagonist develops a single relationship or a "harem". Platform Specifics : Some guides or video walkthroughs exist on platforms like

which provide step-by-step visual gameplay for earlier versions. Game Feedback Context

The "work" of the guide is often discussed alongside these common community observations: Comments 399 to 360 of 399 - City Devil: Restart by Sabirow


The screen read: CITY DEVIL - RESTART WALKTHROUGH GUIDE WORK.

Leo stared at the blinking cursor for three hours. He was a technical writer for Hardcore Gamer Monthly, and his latest assignment was a 10,000-word walkthrough for City Devil: Restart—the notoriously difficult "director's cut" of the cult-classic 2008 action game. The original City Devil was a buggy, brutal masterpiece. Restart was a nightmare.

The premise was simple: you are Kaito, a demon who sold his soul to become human. To regain your power, you must traverse a procedurally generated city that resets every time you die. No checkpoints. No map. Every death—and there would be many—meant starting from scratch.

Leo’s editor, a woman named Mira with the patience of a saint and the deadlines of a demon herself, had given him one week. “The guide needs to be perfect,” she said. “Players are stuck on the ‘Ghost in the Gutter’ mission. Figure out the pattern.”

So Leo did what he always did: he played. And died. And played again.

Attempt #1 (Monday, 9:00 AM): He walked Kaito through the neon-drenched alleyways of Lower Akuma. A tutorial prompt appeared: “Press X to Parry.” He pressed X. A trash panda, possessed by a minor grudge spirit, ate his face. YOU DIED. The city reshuffled like a deck of cards.

Attempt #47 (Tuesday, 3:00 PM): He had a breakthrough. He noticed that the game’s randomizer wasn’t truly random. A flickering vending machine selling “Yurei-Cola” always appeared three blocks west of the starting sewer grate. If you interacted with it, you got a Memory Shard—a key item that unlocked a short flashback explaining why Kaito hated his own demonic horns. Leo scribbled in his notebook: “Vending machine = fixed spawn. Use to bypass first ambush.”

Attempt #112 (Wednesday, 11:00 PM): The guide was taking shape. He had mapped the first four zones: The Gutter, The Crossroads, The Steel Forest, and The Cathedral of Whispers. Each had a “boss condition” that changed based on your previous deaths. If you died to fire, the next boss used ice. If you used guns, the boss reflected bullets. Leo realized the game wasn’t punishing players—it was learning them. He wrote a sidebar: “Die intentionally to easy enemies first to manipulate boss AI.”

But then came the glitch.

On Attempt #128, Leo reached a room that shouldn’t exist. The game’s UI flickered, and the usual health bar was replaced by a single line of text: “Kaito, why did you forget me?” The walls bled zeros and ones. A figure stood in the center—not a demon, but a woman with pixelated features wearing a name tag that read “Mika – Lead Programmer.”

She spoke in subtitles only: “They fired me. But I left a way out. In the source code. Look for the ghost in the machine.”

Leo’s hands froze on the keyboard. This wasn’t in any online forum. No Easter egg videos. This was a genuine, undocumented secret—a suicide note from a bitter developer baked into the Restart edition. He took a deep breath and kept playing.

Attempt #144 (Thursday, 5:00 AM): He found the ghost. In the Steel Forest zone, behind a destructible wall that only appeared if you had exactly 1 HP and were carrying a specific rusty pipe (dropped by an enemy in Zone 2), there was a hidden terminal. The terminal offered a prompt: “Restart or Reboot?” This is the game’s most infamous blocker

Leo chose Reboot.

The game crashed. Then it reopened. Not City Devil: Restart, but a debug room. A literal walkthrough—not for players, but for the game’s own broken code. The camera panned to show Kaito standing beside a manifest of every glitch, every unfair enemy placement, every “unavoidable” death. And next to them, a toggle: FIX? [YES/NO]

Leo understood. The guide wasn’t just for players anymore. It was for the game itself. He was the walkthrough. He was the guide.

He wrote a new section in his document: “Chapter 9: The Heart of the Machine.” He listed every bug, every crash, every broken trigger he had encountered. He cross-referenced them with the debug room’s manifest. Then, step by step, he typed out instructions—not for Kaito, but for the player to enter a secret sequence of inputs (Up, Up, Down, Left, Right, Square, Triangle, L1, L2, R1, R2) that would open the debug menu.

He saved the file.

Friday, 10:00 AM: He submitted the walkthrough to Mira. She called him five minutes later. “Leo. This is… insane. The ‘Ghost in the Machine’ section alone is 3,000 words. And it works. I tested it. I actually fixed a crash in my own save file.”

Leo leaned back, exhausted but exhilarated. “It’s not a game anymore,” he said. “It’s a puzzle box designed to be broken. The dev who made Restart wanted someone to find her apology.”

Mira was quiet. “We’re publishing this as a feature. Not just a guide. A story. ‘How One Writer Unlocked the Soul of City Devil.’ You okay with that?”

Leo looked at his screen. The game was still running, Kaito standing in the debug room, waiting. He moved the cursor to the EXIT command and selected it. The city reappeared—stable, fair, beatable.

“Yeah,” he said. “Publish it. And tell the players this: ‘Every restart is a chance to understand. The devil isn’t in the details. He’s in the refusal to try again.’”

He closed the laptop. Outside, the real city’s neon flickered. For the first time in five days, Leo smiled. Then he opened a new document and typed:

“CITY DEVIL: RESTART – COMPLETE WALKTHROUGH GUIDE. By Leo Chen. Version 1.0. No deaths required.”

Here’s a structured walkthrough guide for City Devil: Restart — a mobile action-RPG with gacha mechanics, character collecting, and dungeon crawling. This guide focuses on efficient progression, resource management, and avoiding common early pitfalls.


  • West Relay — Restore Communication

  • Maintenance Tunnels — Shortcuts & Traps

  • Central Control — Restore Main Power

  • Reboot City Devil Core

  • If the reboot fails, restart at the Central Control savepoint.
  • Secure Escape Route