Why does the limit get reached? It is usually a combination of these three factors:
CS 1.6 servers often force players to download custom models, sounds, or sprites. If a file is corrupted or incompatible with your game version, the game will hang while trying to load it into memory. cs 16 precaching resources problem
Use AMXX debug plugin or log:
new num_models = 0, num_sounds = 0;
for (new i = 0; i < MAX_MODELS; i++) if (g_model_precached[i]) num_models++;
Or examine server console after map command: engine prints counts if developer 1 is set. Why does the limit get reached
You need to be ruthless. Open your plugins.ini file and ask yourself: Does this plugin use models or sounds? Use AMXX debug plugin or log: new num_models
Why does the limit get reached? It is usually a combination of these three factors:
CS 1.6 servers often force players to download custom models, sounds, or sprites. If a file is corrupted or incompatible with your game version, the game will hang while trying to load it into memory.
Use AMXX debug plugin or log:
new num_models = 0, num_sounds = 0;
for (new i = 0; i < MAX_MODELS; i++) if (g_model_precached[i]) num_models++;
Or examine server console after map command: engine prints counts if developer 1 is set.
You need to be ruthless. Open your plugins.ini file and ask yourself: Does this plugin use models or sounds?