Dos2 Item Ids New May 2026
In the sprawling, reactive world of Divinity: Original Sin 2 (DOS2), every piece of loot tells a story. From the legendary blade Dalliance to the humble bucket that inexplicably provides +1 Intelligence, each object is meticulously placed by Larian Studios to reward exploration and creative thinking. However, beneath the surface of this hand-crafted RPG lies a cold, functional spine: the Item ID. For the average player, these are invisible strings of code. But for the modder, the speedrunner, and the chaos agent, the discovery and cataloging of "new" item IDs have become a Rosetta Stone, unlocking the raw potential of the engine and fundamentally altering how the game is played.
Initially, the DOS2 item database was a mystery. The early days of the game (the Definitive Edition launch) saw modders painstakingly brute-forcing the engine to find legendary items like the Captain’s Charismatic Coat or the unique Voidwoken weapons. The IDs were long, hexadecimal nightmares: "GR_Weapon_Bow_DwarfUnique_1" or "CON_Armor_Helmet_FortJoy_Undead_Viper". These early discoveries allowed for basic spawning, but they were fragmented. The "new" wave of item IDs—comprehensively documented by communities like the NoraModding group and automated by tools like the DOS2 Debug Tool—changed everything. These new lists are no longer just a few hundred unique items; they are exhaustive encyclopedias containing every object state, including items flagged as (Unobtainable) or (Debug_Test).
The most profound impact of this new knowledge is the rise of the "scripted run." In standard gameplay, acquiring a piece of gear like Vulture’s Gaze requires a multi-act quest. With the command ItemTemplateAddTo("ARM_Vulture_Helmet", 1), a speedrunner can bypass hours of walking. But the new IDs go further. Modders have discovered "hidden" IDs for armor sets that were cut from the final release—level 20 rings with impossible stats, or quest items that were supposed to trigger alternative endings. By injecting these IDs, players have effectively found a developer debug console, allowing them to construct builds that Larian never intended, such as a mage wearing physical-armor-only tanks or a rogue with 100% fire resistance before leaving Fort Joy.
Furthermore, the granularity of the new ID lists has spawned the "crafting overhaul" meta. While DOS2 has a crafting system, it was widely criticized as shallow. However, with access to every component ID—including GAR_Log (a unique log found only in one burning building) or MQ_Voidwoken_Heart (a theoretical organ never meant for player inventory)—modders have created frameworks like Crafter’s Kit or Helaene’s Store. These mods use item IDs not just to spawn gear, but to reprogram the game’s recipe logic. You can now dismantle any piece of gear into its base "Essence ID" and reforge it, blurring the line between hacking and legitimate crafting.
However, this power comes with a curse: the "ID Mirage." Because DOS2 compiles its assets into .pak files, an item ID is only valid if the specific version of the game (or mod list) is running. A mod that adds "Horse_Armor_Unique" on the Steam Workshop might conflict with a vanilla ID, leading to the dreaded "Giant Purple Question Mark" model. The search for "new" IDs is a constant arms race; every time Larian patches the game (even for minor bug fixes), the hex values for certain items shift. The community’s response has been to build dynamic lookup tables—databases that reverse-engineer the Stats_Generated_Data.txt file in real-time.
Ultimately, the quest for DOS2 item IDs mirrors the spirit of Rivellon itself: a rejection of boundaries. The developers intended you to find the Gloves of Telekinesis in a specific chest. The modding community, armed with the new IDs, has democratized that experience. Whether you are a lore hunter spawning the untextured Test_Sword_of_Killing_Everything to see what happens, or a roleplayer meticulously crafting a loadout before the final battle with the Divine, these strings of text are the secret language of the gods. They remind us that in a game about breaking the shackles of divinity, even the loot is meant to be set free.
Mastering Divinity: Original Sin 2 often requires a little help from the console to perfect your build or recover a lost quest item. Using the latest "DOS2 Item IDs," you can spawn any equipment, ingredient, or unique artifact directly into your inventory using the Larian Modification Engine or popular community scripts like the Norbyte Script Extender. How to Use Item IDs in DOS2
To use these IDs, most players utilize the "OdinCore" or "Cheat Menu" mods found on the Steam Workshop, or the console command line if the Script Extender is active. The standard command format usually follows ItemSpawn("Item_ID_Name", 1). New and Essential Equipment IDs
These IDs cover the most sought-after gear from the base game and the "Four Relics of Rivellon" gift bag update. The Four Relics (Gift Bag Content): Armor of Devotion: Quest_FourRelics_Armor_Devotion
Captain’s Charismatic Coat: Quest_FourRelics_Armor_Captain_Coat Vulture’s Finery: Quest_FourRelics_Armor_Vulture_Plumes
Contamination Suit: Quest_FourRelics_Armor_Contamination_Chest High-Tier Weapons: The Illuminator: UNI_Pestilence_Mace Fang of the Winter Dragon: UNI_Slane_Sword Death's Edge: UNI_Death_TwoHandedSword Lohar's Two-Handed Source Hammer: UNI_Lohar_Hammer Crafting and Utility IDs
If you are tired of hunting for rare Pixie Dust or high-tier runes, these IDs will save you hours of vendor-hopping. Runes and Frames: Giant Power Rune: LOOT_Rune_Giant_Power Giant Mystical Rune: LOOT_Rune_Giant_Mystical Eternal Artefact (Armor): LOOT_Artifact_Eternal_A Eternal Artefact (Weapon): LOOT_Artifact_Eternal_B Consumables and Ingredients: Source Orb: LOOT_Source_Orb Alien Tormented Soul: LOOT_Soul_Alien Phoenix Heart: UNI_PhoenixHeart Quest Items and Miscellaneous
Sometimes a quest bugs out, or an NPC dies before they can hand over a key item. Use these to get your playthrough back on track. Face Ripper: UNI_Tool_FaceRipper Teleportation Gloves: UNI_TeleportationGloves Purging Wand: UNI_PurgeWand The Swornbreaker: UNI_BlackRing_Swornbreaker Tips for Finding "New" IDs
If you are looking for IDs from a specific mod (like OdinBlade’s Class Overhauls), the IDs usually follow a prefix pattern specific to that modder (e.g., OdinClass_...).
Check the Root Templates: Use the Divinity Engine 2 to browse the "Root Templates" for the most accurate, up-to-date internal names.
Case Sensitivity: Most console commands are case-sensitive. Ensure you match the underscores and capitalization exactly.
Backup Saves: Spawning quest items prematurely can occasionally break script triggers. Always keep a clean save before mass-spawning items.
✨ If you need a specific list for a certain class or questline, let me know and I can pull the exact strings for you! If you'd like to narrow this down, tell me:
A specific category (like unique daggers or crafting recipes)
If you're looking for mod-specific IDs (like Helaene or Odinblade) The specific quest you're trying to bypass
Unlocking the Vault: New DOS2 Item IDs and How to Use Them If you are looking to bypass the grind or recover a lost quest item in Divinity: Original Sin 2 (Definitive Edition)
, mastering Item IDs (also known as UUIDs or RootTemplates) is your ticket to godhood. While the game doesn’t have a built-in "skyrim-style" console, you can use Norbyte's Script Extender to spawn virtually any item directly into your inventory. How to Use Item IDs in DOS2 To use these IDs, you must first enable the Script Extender Console DOS2 Mod Manager dos2 item ids new
. Once the console window is open alongside your game, use the following command structure:
ItemTemplateAddTo("ID_HERE", CharacterGetHostCharacter(), 1, 1) Essential Utility & Consumable IDs
These are the most requested IDs for smoothing out a difficult run or fixing accidental item loss. Resurrection Scroll 60180909-ee47-4d1c-b81c-e43bd8fdce1e Glowing Idol of Rebirth 6b70e6e1-855e-4295-b79b-d87ebd6bd4af Source Orb 106a7107-cf36-4331-b5b5-6de71969f370 (The famous -2 AP cost buff): 3172d889-30ed-405d-a295-e01922a6e77b Teleportation Pyramids 09cb89b1-e64e-488b-bcdc-c4de61a51184 9e7a4ee9-4034-4496-8038-5cf517dd324e 89f52c23-d19f-42a5-8a21-7e2bac96e115 f2abd255-7871-4804-aa2c-f6bbbdd8cf21 Powerful Armor Set & Unique IDs
Spawning unique items can be tricky because their stats often scale with your level at the moment of creation. Vulture Armor Set (Fly at will): dff85e5f-c72a-40ed-9036-5b08f8ae2b2f 8a1b807d-9865-4fbd-9d98-b0904445761e 8b1bf641-28d3-4ec3-a1ab-d697c4ebfa85 9db3d6b2-86c2-490c-8fbf-2a14b9ba774a 4476e95e-dc38-4fad-aa83-05053d7a908a Devourer Chest Plate 64799c69-9eca-41bc-854b-3178c4192bcf Eternal Artefact (Armor) 629fdb6d-a88e-4a62-83a7-c4f4b3655d81 Eternal Artefact (Weapon) ad6f95cf-8280-43d7-b329-7bdf7689d6a7 Pro-Tip: Finding Your Own IDs
If you need an ID not listed here, you can find it yourself in-game! Equip the item you want to identify and type this into the Script Extender console:
print(Ext.GetItem(_C():GetItemBySlot("Weapon")).RootTemplate.Id)
(Replace "Weapon" with "Helmet", "Breastplate", etc., to get other slots) to fix a broken campaign trigger?
Finding new item IDs for Divinity: Original Sin 2 (DOS2) typically involves looking at lists for the Definitive Edition (DE) or specific Relics of Rivellon gift bag items. These IDs (GUIDs) are essential for spawning items via console commands or editing save files. Essential Item IDs & GUIDs
Below are some of the most sought-after IDs for rare and quest-critical items in the current version of the game: Quest & Unique Items Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Swornbreaker Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Soul Jars (Act 1): 40aa483c-fa08-4a95-308d-53990c9a3771 Nailbomb Grenade: c2dac4cd-724b-4179-b72b-84e0d9ffa7a1 Giant Healing Potion: 654ca67d-d60a-415d-b1d6-8727faa9e7d5 Consumables & Alchemy Poison Cloud Grenade 2cba3327-1650-4749-89ce-daeb6139aa17 Terror Grenade cbdc1f53-1acf-4288-bdb2-3ab085d27f29 Healing Elixir 37535d5c-3262-4d2d-bcbc-c940e33ec2ca Empty Potion Bottle f24bc397-e6b8-4350-8f9b-37f3d1b2baf0 Gift Bag: Relics of Rivellon
These powerful armor sets were added in a major update and have specific locations if you prefer to find them naturally: Captain Armour Set: Found throughout Act 1.
Vulture Armour Set: Crafted in Act 2 using specific feathers.
Contamination Armour Set: Obtained through a quest spanning Acts 1-4.
Devourer Armour Set: The "ultimate" set, completed in Act 4.
Note: For the Devourer's Claws, some players report the IDs for legs and gloves may be swapped in certain save editors. Tools for Finding IDs
If you need an ID not listed above, use these community resources:
DOS 2 Item IDs - Pastebin: A massive, regularly updated list of item identifiers.
Norbyte's Script Extender: The industry standard for modern modding and advanced console commands to retrieve IDs in-game.
FearLess Cheat Engine: Offers scripts that can scan your current inventory or container to reveal specific GUIDs.
Guide :: Relics of Rivellon - Armor Stats & Checklist per Act
To access new item IDs and spawn items in Divinity: Original Sin 2 (DOS2) Definitive Edition , you typically use specific Template IDs (GUIDs) via the Norbyte's Script Extender console or a Save Editor Essential Item IDs (GUIDs)
Most unique and quest-critical items use specific Template IDs for spawning. Below are frequently sought IDs for newer quest items and artifacts: The Devourer Set (Four Relics of Rivellon) Devourer's Maw (Helmet): f04495c6-b333-4f10-9111-e73062635968 Devourer's Claws (Gloves): 64585141-8664-42f0-9856-42d4a259c190 Quest & High-Value Items Black Tea: 3172d889-30ed-405d-a295-e01922a6e77b White Tea: 2af8d8ce-ce4a-4fd5-9de7-79dd9a1ea9c4 Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Swornbreaker Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Eternal Artefact (Armor): 629fdb6d-a88e-4a62-83a7-c4f4b3655d81 Eternal Artefact (Weapon): ad6f95cf-8280-43d7-b329-7bdf7689d6a7 How to Use Item IDs In the sprawling, reactive world of Divinity: Original
You cannot use these IDs in the standard game chat. You must use a method that interacts with the game's engine. Script Extender Console Install the Norbyte's Script Extender In the console window, use the command:
ItemTemplateAddTo("GUID_HERE", CharacterGetHostCharacter(), 1, 1) Save Editor Tools like the DOS2 Save Game Editor
allow you to manually insert items into a character's inventory by pasting the GUID into the "Template" field of a new item entry. Cheat Commander Mod For a non-technical approach, the Cheat Commander - Definitive Edition
mod provides an in-game NPC that can generate almost any item without needing manual IDs. Finding More IDs Comprehensive Lists : Users frequently maintain updated Pastebin lists
containing thousands of template IDs for everything from buckets to legendary weapons. The Divinity Engine 2
: If you have the game on Steam, you can download the "Divinity Engine 2" from the Tools library. This allows you to browse the Root Templates folder to find the exact GUID for every object in the game. for a specific piece of gear? Steam Workshop::The Cheat Commander - Definitive Edition
The search for "dos2 item ids new" usually comes from frustration with the RNG. With this updated list and Norbyte's Script Extender, you no longer have to steal from every vendor in Driftwood.
Bookmark this page. Use Ctrl+F to find your gear, type Item + the GUID into the console, and dominate Rivellon.
Are there newer IDs? If Larian releases another patch, check the comments below, as the community usually datamines new IDs within 24 hours. For now, the Four Relics sets above represent the "newest" major content injection for the game.
Happy looting, Godwoken.
Introduction
Divinity: Original Sin 2 (DOS2) is a highly-acclaimed role-playing video game developed by Larian Studios. Released in 2017, the game has gained a massive following due to its engaging storyline, deep character customization, and extensive gameplay mechanics. One aspect that has garnered significant attention from the gaming community is the use of item IDs to manipulate and create new items in the game. In this essay, we'll explore the concept of DOS2 item IDs new and their implications for the gaming community.
What are Item IDs?
In the context of Divinity: Original Sin 2, item IDs refer to unique identifiers assigned to each item in the game. These IDs are used by the game engine to recognize and manage items, including their properties, stats, and behaviors. Item IDs are essentially a code that allows developers and modders to access and modify specific items in the game.
New Item IDs in DOS2
The discovery of new item IDs in DOS2 has significant implications for the gaming community. By uncovering previously unknown item IDs, players and modders can create new items, modify existing ones, and even develop custom content for the game. This has led to a thriving modding community, with enthusiasts creating and sharing their own mods that add new items, mechanics, and features to the game.
How are Item IDs used?
Item IDs can be used in various ways, including:
Impact on the Gaming Community
The discovery of new item IDs in DOS2 has had a significant impact on the gaming community. It has:
Conclusion
In conclusion, the discovery of new item IDs in Divinity: Original Sin 2 has opened up new possibilities for the gaming community. By providing a means to create new items and mods, item IDs have encouraged creativity, extended gameplay, and fostered community engagement. As the gaming community continues to explore and develop new content using item IDs, it's clear that DOS2 will remain a vibrant and dynamic game for years to come.
Divinity: Original Sin 2 (DOS2), item IDs—often called GUIDs or Root Template IDs—are essential for players using the console or "Script Extender" to spawn specific gear. While older lists cover the base game, "new" item IDs typically refer to those added in Definitive Edition Gift Bags like the Four Relics of Rivellon or the Herb Gardens. Commonly Used New Item IDs
These IDs are frequently used for spawning rare consumables or unique items introduced in later updates. Resurrection Scroll: 60180909-ee47-4d1c-b81c-e43bd8fdce1e
Glowing Idol of Rebirth: 6b70e6e1-855e-4295-b79b-d87ebd6bd4af Source Orb: 106a7107-cf36-4331-b5b5-6de71969f370
Eternal Artefact (Armor): 629fdb6d-a88e-4a62-83a7-c4f4b3655d81
Eternal Artefact (Weapon): ad6f95cf-8280-43d7-b329-7bdf7689d6a7 Black Tea: 3172d889-30ed-405d-a295-e01922a6e77b Gift Bag & New Crafting IDs
Items from the Crafter's Kit and Herb Gardens gift bags have specific IDs used to bypass lengthy gathering or crafting steps.
Crafter’s Kit Tools: Many recipes now require the specific Crafter's Kit item to function.
Herb Seedlings: Items like Amadouvier, Drudanae, and Tea Leaf seedlings are part of the newer gardener mechanics used for infinite ingredient farming. How to Find Any Item ID
If you are looking for an ID not found in public lists, you can retrieve it directly in-game or via the editor:
Script Extender Console: If you have the Norbyte Script Extender installed, you can print the GUID of any equipped item to the console using the command: print(Ext.GetItem(_C():GetItemBySlot("Weapon")).MyGuid).
The Divinity Engine 2: For modders, the Divinity Engine 2 tool allows you to browse the Root Template panel. Every object (weapon, chair, potion) is listed with its unique ID.
The Cheat Commander Mod: Instead of manual ID entry, many players use the Cheat Commander from the Steam Workshop, which provides a user-friendly menu to spawn any item in the game's database. Why IDs Matter for "The Four Relics"
The most sought-after "new" items are the Relics of Rivellon (Captain, Vulture, Contamination, and Devourer sets). These items are unique because they have tiered levels. Spawning the base version might not give you the final, high-level form, as these sets often rely on specific scripts to upgrade as you progress through the questline.
Pro Tip: Always move unique items to your inventory rather than attempting to duplicate them with IDs, as duplicating certain quest items can break your save's internal scripting. Steam Workshop::The Cheat Commander - Definitive Edition
Since Larian hasn't released an official "new items" patch recently, "new" in the DOS2 modding community usually refers to:
Below is a structured, useful guide formatted for a wiki, Reddit post, or modding guide.
While most Divinity: Original Sin 2 items are randomly generated, unique items and quest objects feature fixed GUID identifiers useful for manual spawning [9, 12]. Key IDs include Eternal Artefacts and Black Tea, while Norbyte’s Script Extender enables players to extract IDs for any in-game item [6, 17, 18]. For a comprehensive list of item IDs and unique item locations, visit the community-maintained guides on the Divinity Fandom Wiki.
If you are searching for an old list and getting errors, here is why:
Finding individual IDs is one thing; creating a combo is another. Here are meta builds using new item IDs (2025 meta).
Best for: Rogues and Persuasion characters. Charms enemies.
| Item Slot | Item ID (GUID) |
| :--- | :--- |
| Captain's Compass (Helm) | ARM_LUL_Captain_Helm_09e3467c-5259-485b-8f04-9a3d19305b65 |
| Captain's Jacket | ARM_LUL_Captain_Armor_0fd0d040-6cba-4952-8216-93ee9ddcf95a |
| Captain's Boots | ARM_LUL_Captain_Boots_5f00eb3a-dacd-498a-b350-8941af68c66a |
| Captain's Amulet | ARM_LUL_Captain_Amulet_b754be06-f78f-4daa-bf70-dd8acee442b7 |
| Captain's Rapier (Weapon) | WPN_LUL_Captain_Rapier_45b0f5fc-5837-4b01-9a5b-b1941c26f209 | The search for "dos2 item ids new" usually