Download Plugin Theotown ✨ ⭐
class TheoTownPluginDownloader: def __init__(self, root): self.root = root self.root.title("TheoTown Plugin Manager") self.root.geometry("800x500")self.plugin_dir = get_plugin_dir() if not os.path.exists(self.plugin_dir): os.makedirs(self.plugin_dir) self.plugins = [] self.selected_plugin = None self.create_widgets() self.fetch_plugins() def create_widgets(self): # Toolbar toolbar = Frame(self.root) toolbar.pack(fill=X, padx=5, pady=5) Button(toolbar, text="Refresh List", command=self.fetch_plugins).pack(side=LEFT, padx=2) Button(toolbar, text="Download Selected", command=self.download_selected).pack(side=LEFT, padx=2) Label(toolbar, text=f"Plugins folder: self.plugin_dir").pack(side=RIGHT) # Plugin list (Treeview) columns = ("Name", "Author", "Version", "Downloads", "Description") self.tree = ttk.Treeview(self.root, columns=columns, show="headings") for col in columns: self.tree.heading(col, text=col) width = 200 if col == "Description" else 120 self.tree.column(col, width=width) scrollbar = Scrollbar(self.root, orient=VERTICAL, command=self.tree.yview) self.tree.configure(yscrollcommand=scrollbar.set) self.tree.pack(side=LEFT, fill=BOTH, expand=True) scrollbar.pack(side=RIGHT, fill=Y) # Progress bar self.progress = ttk.Progressbar(self.root, mode='determinate') self.progress.pack(fill=X, padx=5, pady=5) self.status_label = Label(self.root, text="Ready", anchor=W) self.status_label.pack(fill=X, padx=5, pady=2) def fetch_plugins(self): self.status_label.config(text="Fetching plugin list...") # In real use, replace with your actual JSON URL url = "https://your-server.com/theotown_plugins.json" try: response = requests.get(url, timeout=10) response.raise_for_status() self.plugins = response.json() self.refresh_plugin_list() self.status_label.config(text=f"Loaded len(self.plugins) plugins") except Exception as e: messagebox.showerror("Error", f"Failed to fetch plugins:\ne") self.status_label.config(text="Error loading plugins") def refresh_plugin_list(self): for row in self.tree.get_children(): self.tree.delete(row) for p in self.plugins: self.tree.insert("", END, values=( p.get("name"), p.get("author"), p.get("version"), p.get("downloads", 0), p.get("description", "") )) def download_selected(self): selected = self.tree.selection() if not selected: messagebox.showwarning("No selection", "Please select a plugin to download.") return index = self.tree.index(selected[0]) plugin = self.plugins[index] self.download_plugin(plugin) def download_plugin(self, plugin): def task(): try: url = plugin["download_url"] filename = url.split("/")[-1] save_path = os.path.join(self.plugin_dir, filename) self.status_label.config(text=f"Downloading plugin['name']...") response = requests.get(url, stream=True) total_size = int(response.headers.get('content-length', 0)) block_size = 8192 self.progress['maximum'] = total_size downloaded = 0 with open(save_path, 'wb') as f: for chunk in response.iter_content(chunk_size=block_size): if chunk: f.write(chunk) downloaded += len(chunk) self.progress['value'] = downloaded self.root.update_idletasks() self.progress['value'] = 0 # Handle zip extraction if needed if filename.endswith('.zip'): self.status_label.config(text=f"Extracting filename...") with zipfile.ZipFile(save_path, 'r') as zip_ref: extract_to = os.path.join(self.plugin_dir, plugin['id']) zip_ref.extractall(extract_to) os.remove(save_path) # remove zip after extraction self.status_label.config(text=f"Installed: plugin['name']") else: self.status_label.config(text=f"Downloaded: save_path") messagebox.showinfo("Success", f"Plugin 'plugin['name']' installed successfully.") except Exception as e: messagebox.showerror("Download failed", str(e)) self.status_label.config(text="Download error") finally: self.progress['value'] = 0 Thread(target=task).start()
Plugins or mods are modifications created by the community to enhance gameplay, fix issues, or add entirely new features to The Sims 4. They can range from simple tweaks to comprehensive overhauls of game mechanics. download plugin theotown
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