- Leya Desantis - Hole In Two -07.07...: Dpfanatics
Steps
Tip: If you time it wrong and land on the gap, you’ll fall and lose the run. Keep the cursor steady; the Hole‑Tracker overlay shows a green “snap‑zone” when you’re within 0.2 tiles of the optimal spot.
Steps
Note: The wall’s collision box is slightly larger than its sprite; make sure [H₁] is at least 0.1 tiles left of the wall’s visual edge.
Steps
Result: You effectively “bounce” back to normal orientation while gaining a vertical offset of ~6 tiles.
The level can be broken into six distinct zones. Below you’ll find a visual description (text‑based) of each zone, optimal hole placements, and step‑by‑step actions.
Notation:
“Hole‑In‑Two” is a single‑player puzzle‑platformer scenario created by Leya Desantis and published on 07‑07‑2024 under the DPFanatics label (a collaborative series of community‑driven challenges). DPFanatics - Leya Desantis - Hole In Two -07.07...
The challenge’s popularity stems from its blend of spatial reasoning, timing, and resource‑management (the two holes are a scarce resource). The design encourages creative problem‑solving, making it a favorite in speed‑run circles and community “beat‑the‑designer” contests.
| Aspect | Impact |
|--------|--------|
| Design Innovation | First DPFanatics level that caps the number of active portals to exactly two, forcing players to think like a programmer (allocate, reuse, de‑allocate). |
| Community Engagement | Has spawned a dedicated Discord channel (#hole-in-two) with over 3 k members sharing custom maps, speed‑run records, and “hole‑logic” memes. |
| Competitive Scene | Official DPFanatics tournaments (monthly) feature a “Hole‑In‑Two” speed‑run leaderboard; the current world record (as of 2024‑12) is 0:27.43. |
| Educational Value | Highlights concepts from computer science (resource constraints) and physics (conservation of momentum through portals), often used in workshops for high‑school STEM clubs. |
Understanding the level deeply not only helps you beat it, but also equips you with mental models useful in many later DPFanatics challenges that reuse the two‑hole mechanic. Tip: If you time it wrong and land
| Item | Minimum Spec / Version | Why It’s Needed |
|------|------------------------|-----------------|
| Game Client | DPFanatics v1.4.2+ (released 06‑30‑2024) | This version includes the hole‑cooldown fix that stabilizes portal physics. |
| Controller (optional) | Any Xbox/PlayStation compatible controller | Allows finer analog control for “hole‑placement precision”. |
| Keyboard | Standard QWERTY | Default bindings: WASD for movement, Q to create a hole, E to activate/shift the second hole, R to reset. |
| Recording Software | OBS Studio 30.0+ (optional) | Helpful for reviewing runs and sharing on Discord. |
| Community Tools | DPFanatics “Hole‑Tracker” Chrome extension (free) | Shows real‑time hole count, cooldown timers, and a visual overlay of optimal hole positions. |
| Basic Physics Knowledge | None mandatory, but familiarity with vectors and momentum will speed up learning. | The level’s core mechanic is “momentum‑preserving teleport”. |
Tip: If you’re using a laptop, disable any power‑saving features that throttle CPU frequency; the portal‑simulation can become jittery at low frame rates.
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