Some forums will tell you to delete the Ottoman faction entirely via the startpos.esf. Do not do this. It breaks the Caucasus balance and causes Russia to own the entire Middle East by turn 10.
Instead, use DarthMod’s Launcher:
This doesn’t remove the Ottomans, but it deactivates their “guaranteed reinforcement” script for the Crimean Khanate, which reduces turn lag by ~40%. empire total war darthmod ottoman turn lag fix top
This paper explores the persistent technical issue known as "turn lag" within the PC gaming classic Empire: Total War, specifically when modified with the popular DarthMod enhancement suite. It focuses on the Ottoman Empire campaign, notorious for its late-game performance degradation. By analyzing the game engine architecture, the mechanics of the DarthMod AI, and community-sourced "top fixes," this document provides a comprehensive guide to resolving turn-time delays and ensuring a stable campaign experience. Some forums will tell you to delete the
Q: Does this fix cause crashes? A: No. The only risk is that the Ottomans will not get free "emergency" armies during a siege. This makes them slightly easier to conquer, but far more responsive. This doesn’t remove the Ottomans, but it deactivates
Q: I play on Steam. Will this break multiplayer? A: DarthMod multiplayer is rare. If you play a head-to-head campaign, both players must have the exact same script file. If you delete the Ottoman script and they don't, you will desync.
Q: What about the Polish or Russian turn lag? A: The Ottoman issue is unique because of the sheer number of emergent regions and the strait crossing at Istanbul. If Russia lags, reduce unit size to "Large" instead of "Ultra." For the Ottomans, only the script deletion works.
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