We provide official support for:
Contact: support@evermotion.org | Average response time: 24h (working days).
Evermotion – Your partner in architectural visualization since 2005.
Archinteriors vol. 58 for Blender – Create faster. Render better.
Evermotion's Archinteriors vol. 58 for Blender a professional collection of 10 high-quality kitchen interior scenes designed specifically for the Cycles render engine
. Released in October 2021, this volume transitions Evermotion's long-standing architectural expertise from 3ds Max to the Blender community. Evermotion Key Features & Contents Scene Breakdown : The collection is available as a Full Bundle of 10 scenes, or split into (Scenes 1–5) and (Scenes 6–10). Asset Variety : Includes a wide range of kitchen-related props such as
furniture, appliances, lighting fixtures, windows, and doors Technical Excellence : All scenes feature detailed meshes, natural lighting setups , and hand-crafted textures/materials. Scene Styles : Focuses on natural lighting. : Features a Modern-Vintage design : Highlights creative lighting and material use. : Depicts a modern flat layout. System & Software Requirements Blender Version : Compatible with Blender 2.8x, 2.9x, and 3.x Render Engine : Optimized exclusively for Hardware Recommendation : A minimum of evermotion - archinteriors vol. 58 for blender
is strongly recommended for smooth handling of these high-performance scenes. : To render on a GPU, users are advised to decrease texture size
(via Simplify -> Texture Limit Render) to manage memory usage. Evermotion You can find the full collection or individual packs at the Evermotion Shop or through authorized retailers like SuperHive Market specific hardware advice to run these scenes, or would you like to see similar interior collections available for Blender? AI responses may include mistakes. Learn more
Blender interiors Archinteriors vol. 58 for Blender - Evermotion
Historically, Evermotion released files exclusively for 3ds Max (.max) with V-Ray materials. Converting these to Blender was a nightmare—texture paths broke, material nodes turned into spaghetti, and lights required complete reprogramming.
The "Evermotion - Archinteriors Vol. 58 for Blender" package solves this entirely. Here is what the native Blender version includes: We provide official support for:
Archinteriors_58_Blender/
├── scenes/
│ ├── 01_loft_kitchen.blend
│ ├── 02_scandinavian_livingroom.blend
│ ├── ...
│ └── 10_kids_playroom.blend
├── assets/
│ ├── models/ (Grouped collections for easy reuse)
│ ├── textures/ (All maps: Diffuse, Roughness, Normal, Displacement)
│ └── hdri/ (Lighting environment maps)
└── documentation.pdf (Quick start guide & material references)
Once you have the correct .blend file (ensure it is either the Cycles-native version or the Eevee optimized version), follow this workflow:
Step 1: Installation
No installation is required. Simply open the .blend file. Do not merge into your startup file unless you want to bloat your memory.
Step 2: Camera Setup Navigate to a camera view (Numpad 0). Evermotion scenes come with pre-animated cameras. You can either render these exact angles or add your own.
Step 3: Render Settings Go to the Render Properties tab.
Step 4: Performance Tweaks Because these scenes are heavy (3-4 million polygons), enable Simplify in the Render Properties. Contact: support@evermotion
Step 5: The Render Press F12. A standard office scene should render in 15-30 minutes on a mid-range RTX 3060 at 4K resolution.
While Evermotion has historically been associated with 3ds Max and V-Ray, their support for Blender has become increasingly robust. Vol. 58 is natively prepared for Blender, utilizing the power of Cycles render engine.
What is inside the package?
The power of Archinteriors Vol. 58 isn't just using the scenes out of the box—it's modifying them. Here is how Blender users can customize these scenes for unique projects:
Evermotion has been the industry standard for architectural visualization for over 15 years. This Blender-native edition ensures you don’t waste time converting materials, relinking textures, or troubleshooting mesh errors. You open the file, press F12, and get a professional result.
“Archinteriors vol. 58 saved me over 40 hours of modeling and texturing. The Blender version works flawlessly with Cycles — no conversion needed.”
— Verified buyer, CG artist
Every material in the ten scenes has been manually rebuilt using Blender’s Principled BSDF shader. Roughness maps, normal maps, and displacement are wired correctly. Notably, the glass materials are optimized for both Cycles (for offline rendering) and Eevee (for previews), with correct refraction depth and screen-space reflections enabled.