What happens after the user selects an option? The payload can be one or more of the following:
Supported action types:
| Action | Effect |
|--------|--------|
| giveItem("potion") | Add to inventory |
| addGold(50) | Modify currency |
| setFlag("talkedToKing", true) | Change game state |
| playSound("click") | Audio feedback |
| startQuest("find_wizard") | Quest system trigger |
Example node with action:
"line": "Take this map.",
"actions": ["giveItem(map)", "setFlag(hasMap, true)"],
"choices": ["text": "Thanks", "nextNode": null]
The EZ2C Dialogue Menu offers a focused, efficient way to present action choices and templates, improving user productivity and satisfaction by anticipating needs, simplifying inputs, and enabling quick task completion.
Introduction
The EZ2C Dialogue Menu is a feature in the EZ2C (Easy to Communicate) system, designed to facilitate effective and efficient communication between individuals, particularly in situations where language barriers or cognitive impairments may exist. The dialogue menu provides a simple and intuitive way to initiate and engage in conversations. EZ2C Dialogue Menu
Overview of the EZ2C Dialogue Menu
The EZ2C Dialogue Menu is a visual interface that presents a series of pre-defined conversation topics and questions. The menu is organized into categories, making it easy to navigate and find relevant conversation starters. The menu items are represented by icons, images, or simple text, allowing users to quickly understand and select their desired topic.
Components of the EZ2C Dialogue Menu
Using the EZ2C Dialogue Menu
Benefits of the EZ2C Dialogue Menu
Best Practices for Implementing the EZ2C Dialogue Menu What happens after the user selects an option
Troubleshooting and Common Issues
By following this guide, users and caregivers can effectively utilize the EZ2C Dialogue Menu to improve communication and enhance the overall communication experience.