If you use AAF Themes (recommended for modern UI), the keybinds change slightly:
| Action | Key |
|--------|-----|
| Open menu | Home |
| Accept / Start scene | Enter (num or main) |
| Change position | Page Up / Down or NumPad 0 / 1 |
| Change actors (role swap) | NumPad 2 |
| Cancel / Exit | Backspace or Esc |
| Hide UI | End |
These are hardcoded in the theme’s Flash files – cannot be changed via INI.
If a user has installed multiple XML packs (e.g., two different animation packs that both try to define keybinds), they may have conflicting AAF_Config.xml files.
| Action | Default Key | Function Description |
| :--- | :--- | :--- |
| Open AAF Menu | Keypad 0 | Opens the main AAF graphical user interface (GUI) to select actors and animations. |
| Toggle UI | Home | Hides or shows the AAF interface elements (helpful for screenshots). |
| Toggle Free Camera | Keypad . (Decimal) | Enables a free-floating camera to view the scene from different angles. |
The Advanced Animation Framework (AAF) is a sophisticated modding tool for Fallout 4 that allows for complex, paired animations between characters. Unlike its predecessors, AAF relies heavily on user-defined keybinds to initiate, control, and terminate scenes. This paper outlines the default keybind configurations, methods for customization via XML editing, common conflict resolution with other popular mods (such as Mod Configuration Menu), and best practices for ensuring stable gameplay.
A Technical Guide to Installation, Configuration, and Conflict Resolution
| Action | Default Key | Function Description |
| :--- | :--- | :--- |
| Position 1 | Keypad 1 | Moves/teleports the primary actor (Player) to the target location or adjusts their offset. |
| Position 2 | Keypad 2 | Moves/teleports the secondary actor (NPC) to the target location. |
| Scene Start/Stop | Keypad 3 | Initiates the selected animation scene or stops the currently playing scene. |
| Next Animation | Keypad Enter | Cycles forward through available animations in the selected pack. |
| Previous Animation | Keypad + (Plus) | Cycles backward through available animations. |
Before diving into the keys themselves, let’s establish the context. AAF is a scripting framework that allows mod authors to play complex, multi-actor animations. It is used by major mods like Fusion Girl, CBBE, Sex Attributes, and Violate (for combat surrender).
Unlike a typical game menu, AAF uses an invisible HUD. When you activate a scene (via a dialogue option or a "seek" hotkey), you won’t see health bars or quest markers. Instead, you navigate using specific keyboard keys. Without knowing these, you cannot start, stop, or change animations.
Fallout 4 Aaf Keybinds Info
If you use AAF Themes (recommended for modern UI), the keybinds change slightly:
| Action | Key |
|--------|-----|
| Open menu | Home |
| Accept / Start scene | Enter (num or main) |
| Change position | Page Up / Down or NumPad 0 / 1 |
| Change actors (role swap) | NumPad 2 |
| Cancel / Exit | Backspace or Esc |
| Hide UI | End |
These are hardcoded in the theme’s Flash files – cannot be changed via INI. Fallout 4 Aaf Keybinds
If a user has installed multiple XML packs (e.g., two different animation packs that both try to define keybinds), they may have conflicting AAF_Config.xml files.
| Action | Default Key | Function Description |
| :--- | :--- | :--- |
| Open AAF Menu | Keypad 0 | Opens the main AAF graphical user interface (GUI) to select actors and animations. |
| Toggle UI | Home | Hides or shows the AAF interface elements (helpful for screenshots). |
| Toggle Free Camera | Keypad . (Decimal) | Enables a free-floating camera to view the scene from different angles. | If you use AAF Themes (recommended for modern
The Advanced Animation Framework (AAF) is a sophisticated modding tool for Fallout 4 that allows for complex, paired animations between characters. Unlike its predecessors, AAF relies heavily on user-defined keybinds to initiate, control, and terminate scenes. This paper outlines the default keybind configurations, methods for customization via XML editing, common conflict resolution with other popular mods (such as Mod Configuration Menu), and best practices for ensuring stable gameplay.
A Technical Guide to Installation, Configuration, and Conflict Resolution If a user has installed multiple XML packs (e
| Action | Default Key | Function Description |
| :--- | :--- | :--- |
| Position 1 | Keypad 1 | Moves/teleports the primary actor (Player) to the target location or adjusts their offset. |
| Position 2 | Keypad 2 | Moves/teleports the secondary actor (NPC) to the target location. |
| Scene Start/Stop | Keypad 3 | Initiates the selected animation scene or stops the currently playing scene. |
| Next Animation | Keypad Enter | Cycles forward through available animations in the selected pack. |
| Previous Animation | Keypad + (Plus) | Cycles backward through available animations. |
Before diving into the keys themselves, let’s establish the context. AAF is a scripting framework that allows mod authors to play complex, multi-actor animations. It is used by major mods like Fusion Girl, CBBE, Sex Attributes, and Violate (for combat surrender).
Unlike a typical game menu, AAF uses an invisible HUD. When you activate a scene (via a dialogue option or a "seek" hotkey), you won’t see health bars or quest markers. Instead, you navigate using specific keyboard keys. Without knowing these, you cannot start, stop, or change animations.