
Now Loading
The keyword ends with "2 mods new." In the context of FS17 v121, these are not just any mods. These are the two community-created masterpieces that arguably make the game better than FS22.
Day 0 (setup)
Days 1–3 (fields & contracts)
Days 4–10 (core crops & soil prep) 4. Plow/till if required for higher yields (consider map rules and DLC crop types). 5. Plant a fast-growing, high-profit crop (wheat or canola depending on local price). 6. Use fertilizer (base or DLC precision fertilizer) for at least one application — increases yield substantially. 7. Hire helper for sowing/harvesting if running multiple machines. farming simulator 17 v121 5 dlcs 2 mods new
Days 11–20 (equipment & livestock) 8. Reinvest profits: buy a mid-range harvester or mower from DLC if your starting one is slow. 9. If a DLC adds pigs/sheep/cows and you like passive income, start with 1–2 animal pens (cows are steady income but need silage/grass). 10. Purchase a silage/pallet wrapper (if DLC supports more efficient biogas/biomass selling). Silage strategy : Mow grass → Kuhn tedder
Days 21–30 (expansion & automation) 11. Buy a larger field (adjacent if possible). 12. Use the helper AI mod to assign long haul transport and fieldwork — frees you for contracts or machine upgrades. 13. Start vegetable or specialty crop (DLC-dependent) for higher margins if prices are good. 14. Check commodity prices daily and sell at peak; use multiple sell points for best rate. The keyword ends with "2 mods new
The keyword includes the phrase "2 mods new". Mods are the lifeblood of FS17, and even in 2025, modders are releasing content that rivals FS22. Here are two brand-new (or recently updated) mods that perfectly complement the v1.2.1 + 5 DLC setup.