Fast Runner Game G Work -
In a runner game, the player rarely moves forward. Instead, the world moves backward toward the player. This keeps the player centered on the screen and makes camera management easy.
A good runner game gets faster over time.
Condition: Every 5 seconds. Action:
Create a particle emitter object called "SpeedLines".
The term "G Work" could refer to several things in the context of game development, such as: fast runner game g work
We need the Ground and Obstacles to move left toward the player at the exact same speed.
Events:
Condition: Always Actions:
Change X position of Obstacle subtract Variable(GameSpeed) * TimeDelta().