Final Fantasy Vii — Remake Ultrawide Fix
Another solution involves editing the game's configuration file to enable ultrawide support. This method requires some technical expertise, but it's relatively straightforward.
To use this method, follow these steps:
r.ScreenWidth=3440
r.ScreenHeight=1440
Replace the resolution values with your desired ultrawide resolution.
If you need a pure standalone ultrawide fix without console mod, search Nexus for “UltrawideFix” by Lyall (same author) — but FFVIIHook is more future-proof.
Enjoy Midgar without the black bars!
To enable ultrawide support in Final Fantasy VII Remake Intergrade
on PC, the most reliable method involves using the FF7REMAKE-Ultrawide-Fix mod by Flawless Widescreen or manual configuration tools like Reshade and Flawless Widescreen. While the game does not natively support aspect ratios like 21:9 or 32:9, these community fixes remove the pillarboxing (black bars) and correct the field of view (FOV). Recommended Fix Methods Flawless Widescreen (Easiest Method): Download and install Flawless Widescreen.
Search for the "Final Fantasy VII Remake" plugin within the application.
Enable the "Fix Enabled" checkbox to remove black bars and adjust FOV automatically.
NexusMods Fix (Manual Installation):For a more permanent file-based solution, you can use community-made fixes like FF7Fix on NexusMods. Download the mod files and extract them.
Navigate to your game's installation directory: ...\Final Fantasy VII Remake Intergrade\End\Binaries\Win64. Paste the mod files into this folder.
Reshade Aspect Ratio Correction:If you prefer using Reshade, you can add the AspectRatio.fx shader. In the Reshade menu, search for AspectRatio.
Set the "Correct proportions" value to approximately 0.343 for a 3440x1440p resolution. Essential Optimization Tips
Disable Dynamic Resolution: This is a common cause of blurriness on ultrawide monitors. Use a mod like Dynamic Resolution Disabler to force a crisp image at your native resolution. final fantasy vii remake ultrawide fix
DirectX 11 Force: For smoother performance with these fixes, add -d3d11 to your Launch Options in Steam or the Epic Games Store.
FOV Adjustments: Increasing the Field of View is often necessary once the black bars are removed to prevent the "zoomed-in" look. Most ultrawide mods include a slider for this specifically.
Title: Final Fantasy VII Remake — Ultrawide Fix Guide
If you play Final Fantasy VII Remake on an ultrawide monitor (21:9 or wider), the game may not natively support the aspect ratio, causing stretched UI, incorrect FOV, black bars, or clipped HUD. Below is a concise, actionable guide to get the best ultrawide experience.
Quick summary of options
Preparation
Step-by-step: Mod-based ultrawide fix (recommended)
Alternative: Injection tools (use with caution)
Common problems & fixes
Safety and troubleshooting
Where to look for mods and help
Final tips
Would you like a short list of current popular ultrawide mods and direct install steps for a specific resolution (e.g., 3440x1440)? Replace the resolution values with your desired ultrawide
The lack of native ultrawide support in Final Fantasy VII Remake Intergrade
on PC is a significant oversight for a modern AAA title, forcing players to rely on community-made fixes to experience Midgar in a 21:9 or 32:9 aspect ratio. While these third-party solutions successfully unlock the resolution, they introduce a trade-off between immersive visuals and technical "jank". The Core Fixes: Flawless Widescreen and ASI Plugins The most popular method involves Flawless Widescreen
, a utility that uses specialized plugins to inject ultrawide support into the game. Ease of Use
: Once the FF7 Remake plugin is enabled, it automatically detects ultrawide resolutions and allows for FOV adjustments (often recommended at +16 for a natural look). The ASI Alternative : Advanced users often prefer Lyall’s FF7RemakeFix
(an ASI plugin), which provides a more "elegant" solution by directly patching the game's executable without requiring external software running in the background. Aesthetic Gains vs. Functional Artifacts
Applying these fixes transforms the game into a panoramic experience, showcasing the scale of the Sector 7 slums and the Shinra Building in ways 16:9 cannot. However, the community-driven nature of these fixes means they are rarely "perfect":
The Ultimate Guide to Fixing Ultrawide Issues in Final Fantasy VII Remake
The highly anticipated remake of Final Fantasy VII has finally arrived, and with it, a plethora of exciting new features and gameplay mechanics. However, some players have reported issues with the game's ultrawide support, leaving many to wonder if there's a way to fix this problem and fully immerse themselves in the world of Midgar.
In this article, we'll explore the issue of ultrawide support in Final Fantasy VII Remake, discuss the reasons behind the problem, and provide a step-by-step guide on how to fix it. Whether you're a seasoned gamer or a fan of the series, this article is designed to help you enjoy the game in all its ultrawide glory.
The Problem with Ultrawide Support
For those who may not be aware, Final Fantasy VII Remake does not natively support ultrawide resolutions, such as 3440x1440 or 3840x1600. This means that players with ultrawide monitors are forced to play the game with black bars on either side of the screen, effectively reducing the field of view and immersion.
The reason behind this limitation is likely due to the game's development and the desire to maintain a consistent aspect ratio across all platforms. However, this doesn't mean that players with ultrawide monitors have to suffer through a compromised gaming experience.
Workarounds and Fixes
Fortunately, there are a few workarounds and fixes that can help alleviate the issue of ultrawide support in Final Fantasy VII Remake. Here are a few solutions that you can try:
By default, pre-rendered movies are cropped to fill ultrawide.
If you prefer the original 16:9 letterboxed videos, set FixCutscenes = false.
To instead use pillarboxed videos (black bars on sides during cutscenes only), leave FixCutscenes = true but add:
FOVMultiplier = 1.0
[Ultrawide]
Enabled = true
Resolution = 3440x1440 ; change to your monitor's native res
AspectRatio = 21.66 ; 21.66 for 21:9, 32.25 for 32:9, etc.
HUDToScreenEdge = true ; moves HUD to screen edges (recommended)
FixCutscenes = true ; removes pillarboxes from pre-rendered videos
Common aspect ratios:
Use this script to create a video showcase or a social media thread highlighting the benefits.
[Visual: Intro - Split Screen] (Left side: Standard 16:9 with black bars on sides. Right side: Ultrawide fix in action.)
Voiceover/Text: "Stop playing Final Fantasy VII Remake in a box. If you're on a 21:9 or 32:9 monitor, you know the pain—the black bars, the cramped view. But with the True Ultrawide Fix, Midgar finally opens up."
[Visual: Gameplay Combat Comparison] (Show a battle sequence. On the Ultrawide side, show extra enemies or environment details visible on the edges.)
Voiceover/Text: "It’s not just about filling the screen. It’s about tactical advantage. See more of the battlefield during combat. The Hor+ scaling means you get a wider field of view, making it easier to target enemies and appreciate the scale of the Sector 7 Slums."
[Visual: Cutscene Transformation] (Show a dramatic cutscene transitioning from letterboxed to ultrawide.)
Voiceover/Text: "The fix even applies to real-time cutscenes, removing the forced letterboxing for a more cinematic, immersive experience."
[Visual: Installation Guide - Fast Forward] (Show dragging and dropping files.)
Voiceover/Text: "Installation is drag-and-drop. Extract, play, and enjoy the full view. Link in the description." you know the pain—the black bars