Master Code (must be on): F0100208 0017D7EF
All Weapons in Inventory (99 each, all types): E0031B20 009B98D0 009B98D0 00000063 ... (Full list too long for a tweet — but I can give you the complete 60+ line code if needed)
Backpack weapons are technically not “held” weapons but are treated as equipment. This code activates all GR Backpacks (grenade launchers) and Attack Repair Backpacks.
300ADF40 00FF
800ADF42 FFFF
300ADF44 00FF
800ADF48 FFFF
800ADF4C FFFF
What this gives you: MGR-6, GR-12S, and the legendary “Repair Backpack G” which can both heal an ally and fire plasma missiles.
The Front Mission 3 GameShark codes for all weapons are a direct line to the game’s hidden heart. Deep within the code of this 1999 classic lies a forgotten armory: prototype plasma rifles, debug melee fists, and corporation-destroying artillery. With the codes above—the Master Code, the Standard All-Weapons, the Rare Unlock, and the Hybrid One-Code Solution—you no longer have to grind for 100 hours just to see a Giga Plasma fire once.
Whether you play on a dusty PlayStation 1 with a GameShark CD or on DuckStation with a few clicks, these codes deliver every single weapon. Use them to break the game, to fix a glitch, or simply to marvel at what Square left on the cutting room floor. Just remember: a Wanzer is only as good as its pilot. Now go equip that Fujiwara 1-1-0 Fist and show the Huffman conflict what true firepower looks like.
Have a code we missed? Share your own Front Mission 3 GameShark discoveries in the comments below. For more classic tactical RPG cheat guides, check out our archives on Final Fantasy Tactics and Vanguard Bandits.
Happy hunting, mercenary.
The neon lights of the OCU maritime city of Yokosuka reflected off the rain-slicked pavement, but Travis didn’t see any of it. His focus was entirely on the bulky, gray peripheral device plugged into the back of his controller. It wasn't a standard Wanzer part; it was a Gameshark.
In the cockpit of his Zenith Wanzer, the air smelled of ozone and stale coffee. He wasn't fighting for the OCU or the USN. He wasn't even fighting for the DHZ. Travis was fighting for the ultimate loadout.
"Alright," he muttered, his fingers hovering over the virtual keypad projected onto his HUD. "The enemy has a Vic Z. I have a pile of scrap. Time to cheat the system."
On the small screen embedded in the dashboard, the text blinked: ENTER MASTER CODE.
Travis keyed in the string of hexadecimal digits he had memorized from a crumbling text file deep in the archives of a 1999 fan forum. It was the skeleton key, the digital DNA required to hijack the simulation.
D0072AF2 00??
The Wanzer hummed, the vibration of the reactor pitching higher. A warning light flashed on the dash—SYSTEM INTEGRITY: CRITICAL—but Travis ignored it. He was in the flow state.
"Initiate 'All Weapon' string," he whispered.
He typed the next sequence: 80072B4C 0063. That was the code for Infinite Ammo. Now for the main event.
He navigated the Gameshark menu to the weapon slots. He didn't want the standard Blazer rifle or the standard Knuckle melee. He wanted the toys the developers never intended for him to have in the first mission.
80072B50 0080 — Weapon Slot 1: Change to ID 80.
The ID list was burned into his brain. ID 80 wasn't a gun. It was the Plasma Torch, a piece of late-game prototype tech that could melt armor like butter.
He hit ENTER.
For a second, the world glitched. The rain outside the cockpit window froze in mid-air. The polygon count on the enemy Wanzer—a grunt in a Blizaia—flickered, its textures stretching into infinity before snapping back. The game engine was groaning under the weight of the impossible request.
CODE ACTIVATED.
"Loadout updated," the robotic voice of the Wanzer’s AI announced, sounding strangely distorted, like a tape being played backward.
In the weapon bay indicator, the grayed-out icon of his broken machine gun vanished. In its place, a pulsating, pixelated icon appeared. The text label was corrupted, displaying jagged symbols, but Travis knew what it was.
He grabbed the control sticks. "Let’s test this bad boy."
The enemy pilot, blissfully unaware that the laws of his reality had been rewritten, stepped out from behind a cargo container. He raised a standard Gatling Gun and opened fire. Bullets sparked harmlessly off Travis’s shield. front+mission+3+gameshark+codes+all+weapon
"You made a mistake bringing a knife to a nuclear fight," Travis grinned.
He triggered the weapon arm.
There was no sound of a gunshot. Instead, a low, thrumming vibration shook the entire cockpit. A beam of searing white light, far more detailed than the surrounding environment, erupted from his Wanzer’s arm. It didn't look like it belonged in the game; it looked like a tear in the fabric of the screen itself.
It struck the enemy Wanzer dead center.
Normally, a hit would result in a small explosion, maybe a knocked-down mech. This was different. The damage numbers that floated up weren't numbers—they were garbled text strings.
The enemy Wanzer didn't just explode. It disintegrated. The polygons that made up its legs detached and floated away; its torso twisted 180 degrees, spinning wildly into the sky box. The physics engine, unable to calculate the damage value of a weapon that shouldn't exist, simply gave up and rendered the target out of existence.
"Target destroyed," the distorted AI voice said.
Travis laughed, adrenaline surging. "Okay, that worked. Now for the heavy artillery."
He keyed in another code: 80072B52 00F4. ID F4. The mythical Piz weapon, a missile launcher with infinite range and blast radius.
CODE ACTIVATED.
The Wanzer’s left shoulder compartment hissed open. But instead of a missile rack, it housed a glowing, shifting void. The geometry of the missile was broken, a spiky ball of flashing purple and green—the "missing texture" placeholder.
"I can work with that," Travis said. He locked onto a building in the background, a piece of map geometry that was supposed to be indestructible scenery.
He fired.
The glitched object shot forward. When it impacted the building, the screen turned black for a full two seconds. When the image returned, the building was gone. Not destroyed—gone. A hole had been punched clean through the map's geometry, revealing the blue void of the "abyss" beneath the city.
Suddenly, the comms channel crackled. It wasn't the enemy pilot. It was the system admin—or whatever passed for one in the game's narrative.
"Unknown unit," a panicked voice shouted over the radio. "You are destabilizing the sector! Your variables are bleeding into the background data! Cease fire!"
"You wanted a tactical simulation," Travis said, checking his list of codes. He had one more. The one labeled 'God Mode'. "I'm giving you a stress test."
He input the final string.
80072B60 00FF
His Wanzer stood tall in the ruined street, surrounded by the floating debris of enemies he had deleted. The rain started to fall again, passing through the holes in the geometry where the buildings used to be.
"Mission Complete," Travis said, leaning back in his pilot seat.
The screen faded to black, but the words didn't say MISSION ACCOMPLISHED.
Instead, in jagged, pixelated font, the game replied: WINNERS DON'T USE DRUGS. BUT THEY DO USE GAMESHARK.
Travis ejected the cartridge. The neon lights of Yokosuka flickered one last time, and then the console powered down. It was the best playthrough he’d ever ruined.
Story: Front Mission 3, developed by G-Craft and published by Square (now Square Enix), is a tactical role-playing game and part of the Front Mission series. It was released in 1995 for the PlayStation. The game is set in a futuristic world where mechs, known as "Wanzers," are used in combat. Players control a team of soldiers and their Wanzers as they engage in strategic battles.
GameShark Codes for All Weapons:
To use these codes, you'll need a GameShark device for the PlayStation. Keep in mind that GameShark codes can sometimes have unintended effects or may not work as expected, so use them with caution.
Max Money:
Infinite TP (Thermal Points, used for special attacks):
Specific All Weapons Code: Finding a code that specifically unlocks "all" weapons in the traditional sense can be tricky. Often, codes either give unlimited ammo or significantly increase your funds so you can buy what you need. A direct "all weapons" code might not be available or might require additional steps.
Additional Tips:
Keep in mind that the effectiveness of GameShark codes can vary over time, and not all codes may work as expected. Always back up your memory card saves before experimenting with new codes.
For Front Mission 3 (FM3), there is no single "all weapons" button combination or simple GameShark code because the game handles equipment dynamically. Instead, players must use item and part modifiers to manually inject specific weapons or mechs (Wanzers) into their inventory. The Mechanics of Modification
In Front Mission 3, weapons are treated as individual items assigned to specific inventory slots. To "unlock all weapons," a GameShark must modify the hex values of these slots. For example, using a Weapon/AP Modifier code like 8011A804 ???? for a specific pilot allows you to replace whatever they are currently holding with a different weapon by changing the ???? to a specific hex ID. Key GameShark Codes for Equipment
The community has archived extensive lists of codes to manipulate your arsenal on sites like IGN and Scribd.
Money (Infinite Credits): 8011E958 FFFF. This is often preferred over individual weapon codes as it allows you to buy any standard weapon from the shop as soon as it becomes available.
Pilot AP & HP: You can maximize pilot performance with codes like 3011850C 0063 (Infinite AP) for Kazuki Takemura.
Wanzer Weight Zero: Using codes like 3011A740 0000 (Weighs Nothing) allows you to equip the heaviest weapons on any frame without mobility penalties. The "Legitimate" Secret Weapon: Hoshun Mk112
Before resorting to GameShark, many players seek the Hoshun Mk112, the game's ultimate Wanzer equipped with a powerful beam weapon. While GameShark can force this into your inventory, it can be unlocked via an in-game "Internet" quest: Complete Mission 58 (Observatory) on Emma's path.
Access the Network forums: Japan > Other > Armored Kin BBS > BSS3.
Find the phone number 555-XKR-224 at the bottom of the text.
Go to Australia > Other > Opend > Garbage Pit and enter the number into the Inferno Dial. Modern Alternatives and the Remake
For those playing on modern hardware, the Front Mission 3: Remake (released January 30, 2026) offers built-in features that mimic classic cheats, such as EXP multipliers and weight ignore options found in trainer communities like Fearless Revolution. [REQUEST] FRONT MISSION 3: Remake STEAM VERSION - Page 2
I couldn’t find a verified, complete “all weapons” GameShark code for Front Mission 3 that works universally across all versions (NTSC-U, PAL, or Japanese). However, here’s what’s commonly documented:
Commonly cited (unverified) code for “All Weapons” (NTSC-U):
800A3C2C FFFF
800A3C2E FFFF
800A3C30 FFFF
800A3C32 FFFF
Note: These often fill the item inventory but may include dummy or debug items and can crash the game.
Better approach:
Most reliable codes are for infinite money and shop stocks all parts/weapons instead of a direct “all weapons” code.
Example Infinite Money + Shop All (NTSC-U):
80083EF0 967F
80083EF2 0098
30083EF4 000F
Important warnings:
Safest alternative: Use a Front Mission 3 save editor (e.g., FM3ED or BlackChocobo for PSX saves) – you can add any weapon by ID with no crashes.
If you still want raw GameShark codes, specify your game’s region and whether you’re on real hardware or emulator.
The use of GameShark codes in Front Mission 3 (2000) transforms the tactical RPG experience, shifting the focus from grueling resource management to pure mechanical domination. While the game is celebrated for its deep Wanzer customization and branching narratives (the Emma and Alisa scenarios), the sheer volume of "grinding" required for top-tier weapons often leads players to seek shortcuts via GameShark. The Role of GameShark in Front Mission 3 Master Code (must be on): F0100208 0017D7EF All
Front Mission 3 relies on a complex economy where players must balance money (credits), weight capacity, and weapon levels. GameShark codes bypass these limitations by directly modifying the game’s memory to unlock the most powerful equipment instantly.
Economic Freedom: Codes for "Infinite Money" allow players to purchase any weapon or part available in the Shop.
Stat Domination: Beyond just purchasing weapons, codes can maximize a weapon’s Attack Power or a Wanzer's Max HP for specific parts like the Body, Arms, and Legs.
Battle Skill Mastery: Instead of grinding thousands of battles to learn a skill, codes can force specific battle skills into slots, effectively making a pilot a "master" from mission one. Weapon Customization and Unlocks
While most weapons are bought through the Network or shops, some of the game's most devastating tools are hidden behind specific secrets or campaign-specific requirements.
Secret Beam Weapon: In Emma’s story, a powerful secret Beam Weapon and Wanzer can be unlocked by navigating the in-game internet forum and entering the code 555-XKR-224 at a specific location.
Weapon Diversity: The game features three primary damage types: Piercing (Machine Guns/Rifles), Impact (Shotguns/Melee), and Fire (Flamethrowers/Missiles). GameShark codes for "All Weapons" typically fill the inventory with high-end variants like the Chongta 3 or Arc Barrel 4. Ethical and Gameplay Impact Front Mission 3 - GameFAQs
Front Mission 3 GameShark Codes: All Weapons, Infinite Money, and God Mode
If you're looking to dominate the battlefield in Front Mission 3, GameShark codes are your ticket to bypassing the grind and outfitting your Wanzers with the best gear immediately. Whether you want to unlock all shop parts, maximize your funds, or give your pilots infinite Action Points (AP), these codes provide a significant advantage for both the Emma and Alisa scenarios.
Below is a comprehensive guide to the most essential GameShark codes for the North American (NTSC-U) version of Front Mission 3, as sourced from IGN and Scribd. 1. Essential Global Codes
These codes affect your entire inventory and bank account, making it easy to buy and equip any weapon or part without worrying about costs or weight limits.
Max Money: 8011E958 FFFF — Instantly sets your funds to the maximum possible amount.
Infinite Money: 8011E958 FFFF — Keeps your cash topped up for endless shopping trips.
Everything Weighs Nothing: 3011A2F8 0000 — Removes weight restrictions, allowing you to equip any heavy weapon or armor on any frame.
Unlock All Shops: Use specialized trainers like the Psx Emulator Cheater (PEC) to force the network shops to display every available part in the game. 2. Pilot and Combat Mastery
Wanzers are only as good as the pilots controlling them. Use these codes to ensure your team never runs out of energy or misses a shot.
Infinite Action Points (AP): 3011850C 0063 (Kazuki) — Every pilot has a unique address; for example, Ryogo uses 301187F4 0063.
Max Weapon Skill Levels: Boosts your proficiency with Melee, Shotgun, Machine Gun, Rifle, Missile, and Grenade weapons instantly.
100 of Every Battle Skill: 3011A308 00?? — Fills your inventory with skill items like Zoom, ROFUP, and Pilot DMG.
Hyper Skill Activation: Many players recommend using the PEC plugin to force a nearly 95% skill activation rate during combat. 3. Wanzer Durability and Parts Modifier
If you want to create a "God Mode" Wanzer, focus on these HP and part modifiers. Code (Example: Zenislev Body) Description Infinite HP 8011A312 270F Freezes HP at 9999. Max HP Level 3011A301 0007 Forces the part to its highest upgrade tier. Part Name Modifier 8011A2F4 0??? Change a part's identity to any other in the game. How to Get the Secret Beam Weapon (No Codes Required)
While codes are great, the most powerful weapon in the game—the Beam Gun—can be acquired through a secret in-game event. Play Emma's Story. Complete Mission 58 (The Observatory).
Access the Network, go to Japan Forums, select "Other Armored Kin BSS," and choose BSS3. Find the phone number 555-XKR-224 at the end of the text.
Go to the Australian Forum, select "Garbage Pit," choose the Inferno Dial, and enter that number to unlock the Horo Secret Wanzer and its Beam Weapon.
For those playing on modern hardware, you can find instructions on how to use GameShark codes on PCSX2 to apply these cheats to the emulated version of the game. HYPER skill activation rate - Front Mission 3 - GameFAQs