If you are a game developer reading this, you may be worried about your own game being decompiled. If you are a learner, you should understand the ethical damage.
Imagine this: You spend 2,000 hours coding your dream RPG. You release it for $10. A week later, someone decompiles your game, changes the sprites, and uploads it to a pirate site as their own work. All your unique collision systems, dialogue trees, and boss AI are stolen. game maker studio 2 decompiler free install
That is what decompilation enables when done without permission. If you are a game developer reading this,
The community consensus:
If this was about recovering a lost project, set up a private Git repository (GitHub, GitLab, Bitbucket) for all future projects. You will never lose source code again. If this was about recovering a lost project,
Export a test game using VM. Then use a decompiler on your own executable to see what someone else would see. This is the safest way to learn reverse engineering.