War Update V1013 Extra Quality - God Of
The biggest change. Previously, the game used a dynamic LOD system that would downgrade the geometry of the Wildwoods about 150 meters out. v1013 introduces a brute-force LOD slider called "Draw Distance: Cinematic."
You can now see the textures on individual trees in Helheim from the summit of the mountain. While this absolutely tanks your framerate (we saw drops from 120fps to 45fps on a 4070 Ti), the "Extra Quality" promise is kept. There is no pop-in. Zero. It’s a technical marvel, but a benchmarking nightmare. god of war update v1013 extra quality
If you are playing God of War with this update, you are playing the definitive version of a modern classic. The biggest change
Let’s be real. "Extra Quality" is code for "We aren't optimizing this for your GTX 1060." Here is the performance hit we recorded on a test bench: If the update added new toggles (e
| Setting | Pre-v1013 (Ultra) | Post-v1013 (Extra Quality) | | :--- | :--- | :--- | | 4K Avg FPS | 142 fps | 79 fps | | VRAM Usage | 9.2 GB | 19.8 GB | | Load Times (NVMe) | 4 seconds | 7 seconds |
The VRAM usage is the story here. The "Extra Quality" textures are massive. If you have a 12GB card, do not enable the "Experimental" texture pool. You will stutter. The update is clearly designed for next-gen GPUs with 20GB+ VRAM.