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  • Slater, M. D., & Rouner, D. (2002). Entertainment-education and elaboration likelihood: Understanding the processing of narrative persuasion. Communication Theory, 12(2), 173–191.

  • Tamborini, R., Bowman, N. D., et al. (2010). The role of moral disengagement in the enjoyment of real-world violence in video games. Media Psychology, 13(3), 251–282. GotFilled.24.05.16.Jasmine.Sherni.XXX.1080p.HEV...


  • This section identifies the specific name of the episode, video, or the primary performers involved. Periods are often used in place of spaces to ensure compatibility across different operating systems (e.g., Linux vs. Windows). Slater, M

    Historically, "popular media" (tabloids, radio serials, cinema) was distinguished from "high culture" (opera, literature, fine art). However, streaming platforms and social media have collapsed this hierarchy. Tamborini, R

    Entertainment content has become a weapon in the war for human attention (Wu, 2016).