While GTA V on PC does not use full BattleEye (reserved for GTA Online), Rockstar has backported a telemetry module that scans for dinput8.dll and version.dll—the two most common proxy libraries used for mod loading. If detected, the game now silently flags your Rockstar Social Club account. No ban yet, but a “behavior score” is now tracked.
Prior to 111220, players were using a network desync involving the Facility’s orbital cannon room and a specific apartment in Del Perro. Build 3274 introduced a new transaction verification check. If the game detected a "Purchase" and "Sell" event within 300ms of a session merge, it would flag the transaction and revert the vehicle value to $0. Result: The infamous "Free Elegy RH8 to $1.7M Issi" dupe was patched. grand theft auto v update 3274 3407 111220 patched
As of this writing, a community-driven “compatibility layer” called Project Phoenix is in alpha. It emulates the old native function table, tricking the 3274 executable into thinking it’s still on build 2845. Early tests show it works for about 70% of script mods, but with a 30% performance overhead. While GTA V on PC does not use
Additionally, Alexander Blade (creator of ScripthookV) posted a cryptic message on his forums on December 16: “I am aware of the 3274 update
“I am aware of the 3274 update. Work has begun. No ETA. Do not ask.”
Given past cycles, a new ScripthookV release could take 2 to 4 months. Until then, the modding scene is effectively in hibernation.
The update is mildly positive. Session crashes have dropped by an estimated 40%. Griefers using god-mode overlays are rarer. However, harmless car-meet mods (e.g., custom paint jobs visible only to the user) are now fully blocked. Many report that the game feels heavier on CPU usage due to the constant DRM telemetry.