Hollow Knight V1432 May 2026

General Changes:

Gameplay & Balance Tweaks:

Quality of Life Improvements:

Bug Fixes:

Hollow Knight community, refers to a significant legacy version of the game. For a long period, this was the final version for consoles and the standard for many modders and speedrunners before the release of the 1.5 update. Why v1.4.3.2 Matters Speedrunning

: Speedrunners often distinguish between "unrestricted" patches (like 1.2.2.1) and "current patch" categories, where serves as the baseline for modern competitive play. Modding Compatibility hollow knight v1432

: Many popular mods and the Modding API were originally built for 1.4.3.2. When the 1.5 update released, players frequently used Steam's "beta" branches to back to 1.4.3.2 to keep their mods working. Console Baseline

: Until the early 2026 updates, almost all console players were effectively locked to version 1.4.3.2, meaning certain bugs—like the Watcher Knight's missing backroll attack

—were unique to their experience compared to PC players on 1.5. Notable Features and Glitches

: This tech is still viable on 1.4.3.2 but generally more difficult than on older patches. Inventory Storage

: While powerful in earlier versions, this glitch was significantly altered or patched by 1.4.3.2, making room duplication and out-of-bounds movement much harder. Grubfather Bug : On this version, the Glowing Elegy General Changes:

charm can permanently despawn if you leave the room without picking it up after rescuing all grubs.

Hollow Knight version 1.4.3.2 (v1432) is a critical legacy update for the acclaimed metroidvania, primarily recognized for being the version that solidified the Godmaster expansion on PC and Nintendo Switch. Released in late 2018, this patch transitioned the game into its most stable form for several years before the jump to version 1.5 in 2021. The Significance of v1.4.3.2

For many players, v1.4.3.2 represents the "classic" definitive edition of the game. It was the standard version for both casual play and the modding community for a long period.

Platform Availability: This version was the final major stable build for Nintendo Switch for years, and PC players often "downpatch" to this version to ensure compatibility with older mods.

Speedrunning Benchmark: In the speedrunning community, v1.4.3.2 often serves as a dividing line. Patches before this version (like 1.2.2.1) allow for certain exploits like dreamer cutscene skips, making 1.4.3.2+ a distinct, often more challenging category. Key Features and Gameplay Balancing Gameplay & Balance Tweaks:

This update focused heavily on refining the Godhome content, ensuring that the game's most difficult challenges were fair and polished. Hollow Knight update out now (version 1.4.3.2)


For those who successfully run v1432, they describe it as Hollow Knight with a mean streak. The "Soul" mechanic does not exist. Instead, the game uses a "Rage" meter. You build Rage by taking damage, not by hitting enemies. Consequently, healing is rare. The only way to heal is to find a bench or use a consumable "Lifeseed" item (removed from the final game).

Furthermore, the Knight controls differently. There is no pogo-bounce (downward slash momentum). You can slash down, but you will simply hit the spike and fall to your death. This single change makes the Crystal Peak platforming section in v1432 one of the hardest challenges in metroidvania history.

First, let’s clear up the confusion. The official, stable release of Hollow Knight on Steam and GOG uses a versioning system typically formatted as v1.2.2.1 or v1.5.x. The number v1432 does not fit this sequence. It is significantly older, rougher, and arguably more raw.

Hollow Knight v1432 refers to a specific pre-release build of the game, dating back to approximately April 2015—nearly two years before the official launch (February 2017). This build was never intended for public consumption. It was distributed internally at Team Cherry and, briefly, to a handful of closed beta testers via private download links.

The number "1432" is believed to be an internal Perforce (version control) changelist number. When Team Cherry pushed a new snapshot to their servers, the CL (changelist) number would increment. CL 1432 represents a specific moment in development where the game existed in a state of beautiful chaos.