All documents of this Web server are in Russian. See URL:http://www.free.net/index.htm
FREEnet
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FREEnet The network For Research, Education and Engineering |
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Website |
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Affiliation |
N.D.Zelinsky Institute of Organic Chemistry (ZIOC RAS) |
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Home |
47, Leninskii prospekt, Moscow, 119991, Russian Federation |
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Status |
Russian Association of Academic and Research Networks |
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Subsidies |
none |
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Established |
1991 |
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Max speed |
15 Gbit/s |
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Commodity |
3 Gbit/s |
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GEANT |
1 Gbit/s |
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Customers connected |
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Cities |
7 |
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Univ/research |
20+ |
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Commercial |
none |
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CEENGINE status assessment |
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Status |
Selfsustainable |
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General Overview
FREEnet (the network For Research, Education, and Engineering), a corporate noncommercial computer network, connects the academic and research computer networks of the Russian Academy of Sciences research institutes, universities, higher education institutions and other scientific, educational, and research organizations.
History
FREEnet was established on 20 June 1991 by N. D. Zelinsky Institute of Organic Chemistry (ZIOC) of the Russian Academy of Sciences (RAS) with the Network Operation Center at Computer Assistance to Chemical Research of RAS. In nineties, when research and educational community in fSU countries lacked the Internet services, FREEnet has developed infrastructure integrated 15 Russian regional RENs as well as some NRENs abroad. The total number of universities and research institution using FREEnet services at those time overcome 350. Later, in accordance with both academic community changing needs, and with general trends of Russian research and educational networking, FREEnet concentrated mostly on providing network infrastructure and advanced services, which users need especially for their research projects, rather than providing just basic Internet services.
FREEnet participated in numerous national and international projects, including those supported by the Ministry of Sciences, Russian Foundation for Basic Research, etc.
Services
Currently, FREEnet provides the following services to its users:
Once installed, using the updated tool is intuitive:
Pro Tip: If a room loads with missing textures, click the "HRV" menu in the top-left corner and select "Attempt Asset Reconstruction." The new algorithm will often rebuild broken textures on the fly.
Many classic rooms were built using an older pathfinding mesh that broke in 2016. The new update reintroduces backward-compatible navigation logic. Your modern avatar can now walk through rooms designed in 2008 without clipping through floors or getting stuck on "invisible walls." imvu historical room viewer updated
The previous version of the HRV was a 32-bit application, meaning it could only utilize 4GB of RAM. Older rooms often contain thousands of unique texture maps. When you visited a massive 2010 roleplay mall, the viewer would crash due to memory spikes. The update shifts the viewer to 64-bit architecture. Now, the tool can use as much RAM as your system has available. Rooms that previously crashed after 30 seconds now run for hours with zero memory leaks.
The developer just pushed a silent but massive update overnight. Here is what changed: Once installed, using the updated tool is intuitive:
It solves the "lost room" problem. IMVU users often visit dozens of rooms a day. If a user gets disconnected, forgets to favorite a room, or accidentally closes the client, they previously had to dig through chat logs to find where they were. This update makes recovering those spaces effortless.
Installing the latest version is straightforward, but note that this is not an automatic patch for the main IMVU client. Pro Tip: If a room loads with missing
Before diving into the update, let’s rewind. The IMVU Historical Room Viewer is a specialized, community-driven (or sometimes quietly maintained by internal developers) tool designed to render and explore rooms that are no longer compatible with the standard IMVU client.
Over the years, IMVU has undergone major engine updates, texture compression changes, and shader overhauls. As a result, thousands of rooms created between 2004 and 2012 became "unviewable." These rooms would either fail to load, display missing textures, or crash the client entirely. The Historical Room Viewer solves this by emulating legacy rendering pipelines, allowing users to step back into rooms that have been untouched for a decade or more.