For advanced users who manage LAN parties or offline tournaments, you might want to create a local "index of" page for distributing patches, maps, or replays.
| Purpose | Best Resource |
|---------|----------------|
| Game files (local) | C:\...\Age of Empires IV\ + tree command |
| Patch notes & updates | Official AoE4 news page |
| Unit & civ data | aoe4world.com |
| Build orders & guides | aoe4guides.com, YouTube (Beastyqt, HuT) |
| Modding assets | AoE4 Modding Helper + unpacked .sga |
| Replay management | aoe4world.com replay search |
If you meant a specific "index of" web directory you saw online, do not trust it unless it's from ageofempires.com or a known modding community. Always prioritize official or widely trusted community sources.
This report serves as a comprehensive index for Age of Empires IV index of age of empires 4
, outlining the core components of the game including civilizations, mechanics, and structures. 1. Civilizations Index Age of Empires IV
features a diverse roster of civilizations, each with unique mechanics and "variant" versions introduced in expansions AoE4 World Base Civilizations Variant / Expansion Civilizations English, French, Holy Roman Empire, Rus, Byzantines
Jeanne d'Arc, Order of the Dragon, House of Lancaster, Knights Templar, Macedonian Dynasty Chinese, Delhi Sultanate, Mongols, Japanese, Ottomans For advanced users who manage LAN parties or
Ayyubids, Zhu Xi's Legacy, Golden Horde, Sengoku Daimyo, Tughlaq Dynasty 2. Core Game Mechanics
Players advance through four distinct ages—Dark Age, Feudal Age, Castle Age, and Imperial Age—by constructing specific "Landmarks". Age of Empires Franchise Victory Conditions Landmark Victory : Destroy all enemy Landmarks. Sacred Victory : Capture and hold all Sacred Sites for a timed duration. Wonder Victory : Build and defend a Wonder for a specific time limit.
: Management of Food, Wood, Gold, and Stone is essential for unit production and aging up. Score Calculation Knowing what counters what is vital for winning battles
: In-game score is a sum of military, economy, technology, and society metrics.
Advancing to the Next Age - Xbox - Age of Empires - World's Edge Studio
Knowing what counters what is vital for winning battles. This is the simplified "Hard Counter" index.
| Enemy Unit Type | Counter With... | Why? | | :--- | :--- | :--- | | Spearmen | Archers, Men-at-Arms | Spearmen have low pierce armor; archers kill them safely. | | Archers | Horsemen, Mangonels | Horsemen have pierce armor; Mangonels do Area of Effect damage. | | Horsemen | Spearmen, Crossbowmen | Spearmen have a massive bonus damage against cavalry. | | Knights | Spearmen, Monks, Camel Riders | Spearmen are the cost-effective counter; Monks can convert them. | | Men-at-Arms | Crossbowmen, Knights | Crossbows pierce their heavy armor; Knights trample them. | | Siege Engines | Cavalry, Springalds | Run cavalry past the frontline to snipe the siege engines. |