Invizimals All — Creatures
Introduced in The Alliance, Metal types are resistant to everything but weak to Fire and Shock.
Whether you are a veteran hunter from the PSP days or a new player discovering the franchise through emulators or old Vita copies, the quest to capture Invizimals all creatures is a rewarding marathon. From the fiery loyalty of Magma to the cryptic power of Umbra Warden, each creature brings a unique personality and battle strategy.
While Sony has not announced a new Invizimals game since 2015, the community remains active. Fan projects have datamined the full creature IDs, proving that developers intended to release 20 more creatures that never saw the light of day. For now, the complete list of 170 remains the ultimate trophy.
Have you caught them all? Check your Shadow Vault. You might be missing that one Legendary Metal type...
Did we miss a creature? Let us know in the comments below! For more AR monster-catching guides, subscribe to our newsletter.
The late afternoon sun filtered through the dusty blinds of the apartment, casting long, golden beams across the floorboards. To anyone else, the room was empty, save for a teenager sitting cross-legged on a rug, holding a strange, bulky device up to a blank patch of wall.
To Kenji, the room was a jungle.
"Come on," he whispered, his thumb hovering over the capture button. "I know you’re in here. The thermal signature is spiking."
The device—the PSP camera attachment clipped to his handheld—buzzed in his hands. On the screen, the mundane reality of his living room was overlaid with a wireframe grid. Suddenly, the air in the center of the room shimmered. The reality glitched, and with a sound like a tearing piece of paper, a creature materialized.
It was a Tigershark. Half-feline, half-aquatic predator, its body was a sleek, glowing mosaic of neon blue and violet pixels. It snarled, baring fangs made of pure data.
"All creatures have a weakness," Kenji muttered, recalling the manual he had practically memorized. He lunged, the screen flashing red as he chased the digital beast around the coffee table. It was a chaotic dance—Kenji swiping at empty air while the Tigershark thrashed on his screen. Finally, he slapped the capture card down.
Gotcha.
The creature dissolved into a stream of light, sucked into the game cartridge. Kenji sighed, wiping sweat from his forehead. To the outside world, he looked crazy. But he was a Hunter, one of the few who knew that the world was teeming with invisible life.
Later that night, a notification blipped on his screen. It wasn't the usual mission update from the Alliance.
TRANSMISSION INCOMING: ARCHIVE_SIGINIFICANT.
Kenji sat up. The file was massive. It was labeled simply: Project Bestiary - All Creatures.
He opened it. Usually, his database showed him the local ecology—Dark Tigers, Iglus, and the occasional Metalmutt. But this file was different. It was a cascading waterfall of data, unlocking species he had only heard rumors about.
Profiles flashed before his eyes. The Xiong Mao: A gentle giant of the bamboo forests, looking like a panda but fighting with the grace of a monk. The Dark Jabber: A twisted, nightmarish version of the elemental primates, its fur bristling with shadow energy. The Maurii: Prehistoric titans that existed in the rifts between dimensions.
"This is... everyone," Kenji breathed. "They actually catalogued them all."
But as he scrolled, a warning icon flashed. The signal wasn't coming from the Alliance headquarters. It was coming from underneath the city.
Kenji grabbed his gear. He navigated the subway tunnels, the flashlight on his device cutting through the gloom. The air grew colder, smelling of ozone and wet concrete. The grid on his screen began to strobe violently. The energy density here was off the charts.
He emerged into a derelict maintenance station. In the center of the room stood a rusted, archaic gateway—a portal that the ancients had sealed long ago. But the seal was failing.
The air ripped open.
Usually, a rift spat out one, maybe two Invizimals. This was different. This was a migration.
Kenji raised his device, his hands trembling. One by one, they stepped through the breach. A Rattapocalypse screeched from the shadows, its mechanical eye scanning for targets. A Flamecluck strutted through, leaving scorch marks on the concrete. Above them, a Draco soared on leathery wings, its roar shaking dust from the ceiling.
It was a parade of the impossible. The taxonomy of a hidden universe, all converging in one spot. The "All Creatures" archive hadn't been a history book; it was a passenger manifest.
"Too many," Kenji whispered. He couldn't capture them all. He couldn't fight them all.
He looked at the gateway. It was pulsing with a dark, violet energy—the signature of a Dark Invizimal, likely a high-level manipulator keeping the door open. If he could take that out, the bridge would collapse.
Kenji scrolled to his own collection. He had a partner. A Darker. A creature born of shadows but tamed by loyalty. He hesitated. Sending a Darker into a rift this unstable was dangerous.
"You ready, buddy?" he asked.
On screen, the Darker growled an affirmation.
"Go."
The battle was a blur of neon light and augmented reality. Kenji circled the room, dodging fireballs and swipes from the feral Invizimals pouring through. He targeted the stabilizer nodes around the rift. With each node destroyed, the creatures flickered, their connection to reality weakening.
Finally, he targeted the source. "Dark Bolt! Max Attack!"
His Darker leaped, a streak of black lightning. It slammed into the rift's core.
A shockwave of silence rushed through the tunnel. The creatures froze, pixelating into nothingness, pulled back into their own dimension. The gateway snapped shut with a thunderclap.
Silence returned to the subway station.
Kenji slumped against the wall, his device overheating in his hands. He looked at his capture log. He hadn't caught them all. Not even close. But he had seen them. The majestic, the terrifying, the bizarre. He had seen the full breadth of the hidden world.
He looked at the screen. The transmission file was still there, but it was corrupted now, fragmented by the blast. He managed to save one last image—a group shot of hundreds of species, looking not at the camera, but at him.
He smiled. The Alliance thought they had contained the secret. But Kenji knew the truth. The Invizimals weren't just monsters to be caught. They were a nation, a vibrant ecosystem pressing against the seams of reality.
And he was the only one watching the door.
The Invizimals franchise is a pioneer of augmented reality (AR) gaming, featuring a massive collection of over 220 unique creatures (including 187 Invizimals and 33 Xtractors). Long before the global craze of Pokémon GO, these "invisible" creatures required players to use specialized Sony hardware—like the PSP camera or PS Vita—to "hunt" them in the real world based on surface colors and time of day. The Complete Creature Ecosystem
The world of Invizimals is divided into distinct categories of beings, each with its own lore, power levels, and acquisition methods. Invizimals - Nine to Three Thirty
Invizimals - Nine to Three Thirty. Invizimals. Meeting Tiger Shark. Over the last year, H has been evolving into a bit of a gamer. Nine to Three Thirty InviZimals: The Lost Kingdom
Title: The Invisible Menagerie: Exploring the Creatures of Invizimals
When Sony released Invizimals on the PlayStation Portable in 2009, it did more than just introduce a new video game franchise; it proposed a hidden world existing just beyond the limits of human perception. Utilizing the PSP camera attachment, the game blended augmented reality (AR) with creature-collection mechanics, inviting players to scan their physical surroundings for invisible monsters. While the technology was revolutionary for its time, the enduring appeal of the franchise lies in its diverse and imaginative bestiary. The creatures of Invizimals are not merely digital collectibles; they are a cohesive ecosystem of mythology, elementals, and mechanical wonders that evolve alongside the player.
The foundation of the Invizimals lore is built upon the concept of the "All," a mysterious energy source that fuels these hidden creatures. The game establishes that Invizimals have always existed in human history, inspiring myths of dragons, yetis, and spirits. This narrative device allows the bestiary to span a wide thematic spectrum. The roster is anchored by elemental archetypes—Fire, Water, Earth, Wood, Ice, and Dark—grounding the gameplay in a strategic rock-paper-scissors balance. However, the visual design of these creatures elevates them beyond simple statistics.
The elemental diversity is the most immediate draw for players. The Fire tribe, for instance, features fan-favorites like Tigera, a fiery tiger cub that serves as the franchise’s mascot, evolving into the more ferocious Flameclaw. These creatures often embody the raw power of their elements, with designs that glow with internal heat or crackle with electrical energy. Conversely, the Water and Ice tribes offer sleeker, more fluid designs, such as the shark-like Seeray or the elegant Icelion. The design language here emphasizes the environment; spotting an Earth-type Invizimal often involves scanning dirt, sand, or rock, with creatures like Gorgon appearing sturdier and more rugged. This requirement to physically hunt for specific environments made the player's real-world location a critical part of the creature's identity.
Beyond the elemental basics, the lore of Invizimals expands into darker territories with the introduction of the Dark alliance. These creatures, such as the vampiric Darkfang, offer a stark contrast to the vibrant elemental types. They represent the corruption of the All, providing a narrative conflict that drives the game’s story mode. Furthermore, the franchise distinguishes itself by incorporating modern technology and "Vectors" into its mythology. Creatures like Rattlematrix and Roboreptile bridge the gap between magic and machine, offering a cyberpunk aesthetic that stands out against the naturalistic designs of the woodland or aquatic Invizimals.
The evolutionary mechanic is perhaps where the player’s bond with these creatures is solidified. Unlike other monster-catching games where evolution is often a linear path triggered by level-ups, Invizimals requires the player to physically interact with their creature. To evolve a basic form like Tigershark into its apex form, players must stroke the creature on the screen, feed it specific items, or win specific battles. This interaction adds a layer of tamagotchi-style nurturing, transforming the creatures from static assets into digital companions that grow alongside the player's skill.
In conclusion, the world of Invizimals is defined by a bestiary that is as varied as it is imaginative. From the iconic, flame-wreathed Tigera to
The world of Invizimals is home to over 220 unique creatures—invisible animals that can only be seen through the lens of a PSP or PS Vita. These creatures are divided into several categories, including 187 core Invizimals and 33 mechanical Xtractors. Major Creature Types & Categories
According to the Invizipedia Wiki, the roster is primarily organized by elements and rarity:
Elemental Types: Every creature belongs to one of eight elements, which determine their strengths and weaknesses in battle: Fire, Ice, Jungle, Desert, Rock, Ocean, Metal, and Air.
Dark Invizimals: Powerful, corrupted versions of standard creatures like Dark Tigershark Dark Icelion Dark Uberjackal
. These are often created through the Ritual of Transformation. Dragons: Rare and powerful beings such as the Fire Dragon , Ice Dragon , and Ocean Dragon . In The Lost Kingdom, certain dragons are even ridable.
Legendaries & Mutants: Specially marked creatures that possess unique stats or alternative color palettes. Iconic Creatures Some of the most recognizable faces in the series include:
PS Vita Let's Play Walkthrough Part 12 - Awake Uberjackal The Mighty!
This blog post is designed to showcase the vast, colorful, and sometimes hidden world of InviZimals creatures across the PSP and PS Vita game series. 🐉 The Ultimate InviZimals Creature Guide: All Creatures & Evolutions! invizimals all creatures
Do you remember holding your PSP up to the television, scanning your room for hidden energy, and finding your first Firecracker? The InviZimals saga brought invisible, energetic monsters into our world, and with over 100 creatures to find, train, and evolve, it was a wild ride.
Whether you are revisiting the original games or looking to complete your collection, this post covers all InviZimals creatures —from their cute Pup stage to the powerful Max evolution. 🔥 Elements of InviZimals
InviZimals are divided into six distinct elements, each with its own strengths and weaknesses: Strong against Jungle, weak to Slice/Cut. Strong against Desert, weak to Burn. Strong against Ocean, weak to Bite. Strong against Rock, weak to Poison. Strong against Fire, weak to Sonic. Strong against Desert/Fire, weak to Smash. 🏆 Top Creature List (Across All Titles)
Here is a curated list of some of the most iconic creatures across the series: 1. Iconic Favorites Tigershark (Jungle/Ocean):
Often considered the fan-favorite, this blue shark-cat hybrid is a powerhouse. A staple early-game creature that becomes a fiery lion. Known for its speed and sleek ice armor.
A fast-flying monster that evolves from a small stingray-like creature. Chupacabra The iconic purple helper in story modes. 2. The Powerful Dragons
These creatures are rare and often require special unlocking methods or high-level battles: Fire Dragon The ultimate fire creature. Ice Dragon A beautiful, lethal creature with extreme defense. Jungle Dragon Elite creature with powerful piercing attacks. Rock Dragon A durable tank. Ocean Dragon Master of the tides. Desert Dragon A master of evasion. Star Dragon Steel Dragon Only available in later titles. 3. Legendary InviZimals & Xtractors
These creatures represent the pinnacle of power and were often featured as story bosses: Uberjackal The golden dog-like creature. The elusive ocean dweller. Shapeshifter Can mimic other creatures' attacks. Flamigerodon The legendary Fire-type bird. A shadowy predator. Scissorbeak The sharp-edged bird of prey. 📈 Evolution Stages: Pup, Colt, Max
InviZimals evolve based on their level and battle experience: (Level 1): The initial, smaller form. (Level 5): The intermediate form with stronger stats. (Level 9): The final form, often unlocking new elemental abilities. 👾 Special Mention: Dark InviZimals Shadow Zone Lost Tribes , you could capture Dark InviZimals
, which are shadowy versions of existing creatures like Dark Icelion, Dark Tigershark, and Dark Ocelotl 💡 How to Get All InviZimals (Tips) Use the Camera:
Ensure your PSP/Vita camera is working to scan the special trap cards. Connect Locally: Some creatures, like
, can only be obtained through trading or online connection. Secret Traps: Special hidden traps exist for legendary creatures like and Scissorbeak
Which InviZimal was your first, or which one was the hardest to capture? Let us know in the comments!
Disclaimer: This guide is based on the PSP/PS Vita game series (2009-2016) and information from the InviZipedia Fandom Wiki List of InviZimals by category | Invizimals Wiki | Fandom
The world of Invizimals consists of invisible creatures made of energy that players discover and capture using augmented reality. These creatures are categorized by elemental types and evolve through three distinct life stages. Evolution and Classification
Invizimals grow through battle and leveling up. They follow a three-stage evolution path similar to other creature-collecting games: : The initial, smallest stage of a creature. : The intermediate stage, achieved when reaching level 5. : The final, most powerful form reached at level 9. Elemental Types
Every Invizimal belongs to one of six primary elements, which determine its strengths and weaknesses in combat. Detailed charts on these types can be found on the Invizipedia Types Page Strength (Strong Against) Slice/Cut attacks Poison/Toxic attacks Burn attacks Sonic attacks Charge attacks Bite attacks Special Creature Categories
Beyond standard species, there are rare and powerful categories of creatures: List of Dragons | Invizimals Wiki
In the world of augmented reality gaming, few series captured the imagination of handheld gamers quite like Invizimals. Developed by Novarama, this franchise turned your bedroom, schoolyard, or local park into a hidden safari for invisible creatures. From the original 2009 PSP debut to the PS Vita and mobile sequels, the "Invizimals all creatures" roster has grown into a massive catalogue of over 150 unique beasts.
This guide explores the diverse families of Invizimals, their elemental types, and the rarest creatures you can find. The Elemental Ecosystem
Invizimals are classified into six primary elements, each with specific strengths and weaknesses. Newer games in the series added specialized types like Metal and Air. Strong Against Unique Traits Fire Recovers health when hit by Burn attacks Ocean Specialized in Sonic attacks Jungle High-stamina creatures with Bite attacks Rock Heavy hitters using Charge/Load attacks Ice Fast attackers using Slice/Cut strikes Desert Toxic specialists utilizing Poison attacks Evolution: Pup, Colt, and Max
Every Invizimal follows a three-stage evolution path based on their level: Pup: The initial baby form found in the wild. Colt: The adolescent form reached at Level 5.
Max: The final, powerful form reached at Level 9. Max forms often look significantly mutated compared to their younger selves. Iconic and Legendary Creatures
While there are hundreds of creatures across the Complete list of InviZimals, a few stand out as fan favourites or rare legends. The Mascot: Tigershark
The undisputed face of the franchise, Tigershark is an offensive powerhouse. Its "Dark" variant is often ranked as one of the best creatures in the game due to its massive attack stat and stamina recovery. The Secret Dragons
Capturing these often requires multiplayer cooperation or specific "Secret Traps" found outside the main game.
Fire Dragon, Ice Dragon, Jungle Dragon, Rock Dragon, Desert Dragon, and Ocean Dragon: These are endgame titans representing the core elements.
Diamond, Gold, and Star Dragons: Later games introduced these even rarer cosmic variants. I Played 100% of Invizimals, It's Peak.
Invizimals story begins with Kenichi "Keni" Nakamura , a researcher in Tokyo who discovers invisible creatures made of light energy living among us. According to lore, these creatures are descendants of dinosaurs that became invisible due to radiation from a prehistoric meteor strike. The Core Story The Discovery Introduced in The Alliance , Metal types are
: Keni updates a PSP camera that allows him to see Invizimals. He recruits the player—one of the few with the "aura" necessary to see them—to hunt and train these creatures. The Conflict : A villain named Axel Kaminsky
hacks Keni's lab to steal the technology. He is secretly working for Sir Sebastian Campbell
, a supposed ally who eventually betrays the group to claim the Invizimals' power for himself. : Later stories reveal that mythical legends like the Loch Ness Monster
are actually Invizimals. Keni eventually creates a "Shadow Gate" that allows travel between our world and the Invizimal world, and even through time. Types of Creatures
Invizimals are categorized by six primary elements, each with specific strengths and weaknesses: List of InviZimals by category | Invizimals Wiki | Fandom
The Invizimals franchise, developed by Novarama, redefined creature collection by using Augmented Reality (AR) to turn everyday environments into a hidden habitat for energy-based monsters. Since its 2009 debut on the PlayStation Portable (PSP), the series has expanded to include hundreds of creatures across multiple games, toys, and an animated series. The Core Concept of Invizimals
Unlike traditional monster-catching games, Invizimals are "invisible animals" that live in the color-spectrum wavelengths around us. Players use a camera attachment and a physical "trap" (a square fiduciary marker) to detect and capture them based on real-world factors like surface color and time of day. Invizimals: All Creatures by Game
The roster of Invizimals has grown significantly with each installment. Below are some of the most iconic creatures introduced throughout the series. 1. The Original Series (PSP)
The first game featured 123 Invizimals, including 37 rare "Mutant" variations.
Iconic Creatures: Tigershark, Flameclaw, Bratbat, and Bearserker.
Legendary Dragons: The first game introduced elemental dragons like the Fire Dragon, Ice Dragon, and Rock Dragon. 2. Invizimals: Shadow Zone & The Lost Tribes
These sequels introduced more complex creature types and the "Dark" tribe. Go to product viewer dialog for this item.
Invizimals Figure Precursor Slammer Icelion Vortex Ocelotl Uberjackal
The world of InviZimals revolves around mythical, invisible creatures made of energy that can only be seen through augmented reality (AR) technology, such as the Sony PSP Go! Cam Go to product viewer dialog for this item. or the PlayStation Vita camera Go to product viewer dialog for this item.
. Discovered by researcher Kenichi Nakamura, these creatures are believed to be made of light particles known as "sparks," which also serve as currency in their world. Creature Evolution and Lifecycle
Every InviZimal typically follows a three-stage lifecycle, growing stronger and changing appearance as they level up: : The youngest, smallest form. : The intermediate stage. : The final, most powerful form.
Special processes like Darkenization or mutation can further enhance a creature's stats beyond their normal limits, often changing their color or giving them unique abilities. Key Creature Categories
The hundreds of species discovered so far are often grouped by their elemental affinity or special status:
The story of the Invizimals series revolves around the discovery of ancient, invisible creatures made of energy that have lived among humans for centuries. The narrative follows a secret world revealed through technology, starting with a scientist's breakthrough and evolving into a global conflict to protect these mythical beings. The Discovery and The Trap
The saga begins in Tokyo with Kenichi Nakamura, a researcher at Sony's PSP R&D. While testing a new camera attachment, he discovers creatures that are invisible to the naked eye but appear as light-based lifeforms through the camera's lens. He names them Invizimals. To interact with them, he develops "The Trap," a physical marker that anchors the creatures to our reality. Rising Conflict: The Shadow Zone
As the world of Invizimals expands, the stakes rise. Kenichi and his mentor, Professor Dawson, realize that Invizimals are hunted by those who wish to exploit their energy.
The Shadow Zone: Players discover a darker side to the creatures. Some Invizimals can be "corrupted" or found in their Dark forms, such as Dark Icelion and Dark Tigershark .
The Enemy: Human antagonists like Kaminsky and Sir Sebastian Campbell emerge, attempting to steal the technology to create their own army of Dark Invizimals. The Lost Tribes and The Wave
The story moves into a parallel dimension known as The Wave. Here, the boundaries between the human and Invizimal worlds blur.
The Hero's Quest: Players must venture into this dimension to save Kenichi after his disappearance and prevent Campbell from using the "Ritual of Transformation" to dominate both worlds. Legendary Guardians : Ancient and powerful Invizimals like the Star Dragon and Uberjackal are revealed as the true protectors of this hidden realm. The Alliance and The Lost Kingdom
If you are currently trying to complete your collection and catch Invizimals all creatures, follow this checklist:
To truly understand Invizimals all creatures, you must map their evolution. Below is a curated list of major families. Note that names may vary slightly between the original PSP titles and the PS Vita entries.
Finding Invizimals all creatures requires more than just pointing your camera at a glowing trap. Here are the proven methods:
Fire Invizimals are offensive powerhouses, often using "Burn" damage over time. They are typically found in volcanic or desert shadow zones. Whether you are a veteran hunter from the
The game’s camera reads QR-code-like “Vortexes.” To collect all creatures, you need specific physical markers: