Cabri 3D Interactive Geometry
Explore Solid Geometry with Cabri 3D

Cabri 3D is interactive solid geometry software. Using Cabri 3D, in a few clicks, you can construct and manipulate the following solid geometry objects:-

“It promises to revolutionise computer assisted visualisation and reasoning in 3D geometry in much the same way as the earlier ‘dynamic geometry software’ (DGS) has done for plane geometry.”
- Professor Adrian Oldknow

Dynamically transform your construction to reveal relationships between the elements.

Clarify and organise your construction using the numerous graphic attributes available (colours, textures, styles).

Freely move the viewpoint around your construction, and simultaneously display any number of projections (from a choice of over 15 standard projections).

Organise these views on one or more pages, adding comments (rich text).

Print or capture document pages at high resolution.Export your documents as interactively manipulable figures for inclusion in Windows applications and web pages (free Windows plugin).

Cabri 3D is a completely new product and is available separately from the 2D ‘Cabri-Geometry II Plus’. Download Cabri 3D Version 1 leaflet.

Dotted Line
Oct and Planes
Three Perpendiculars

Vichatter — Junior Blogtv Stickam

| Feature | How It Worked on BlogTV/Stickam/Vichatter | Modern Equivalent | |---------|-------------------------------------------|-------------------| | Live video feed | Browser‑based Flash player streamed webcam video to the site. | YouTube Live, Twitch, TikTok Live, Instagram Live | | Chat window | Text chat appeared alongside the video; moderators could ban users. | Integrated chat on Twitch, Discord voice/text channels | | Room “ownership” | The creator owned the room and could set a password or make it public. | Private streams on Zoom, Discord “stage” channels | | Virtual gifts / tokens | Viewers bought virtual tokens to “tip” broadcasters. | Twitch “bits,” YouTube “Super Chats,” TikTok “gifts” | | Friend lists / followers | Users could add friends and receive notifications when they went live. | Follow/subscriber systems on all major platforms |

These building blocks are still the foundation of today’s live‑streaming ecosystem—only the technology (HTML5, mobile apps, robust moderation tools) has advanced.


BlogTV was acquired and then abruptly shut down in 2014. While no major scandal made headlines, internal reports suggested that the cost of moderating “under-18” content — combined with advertiser hesitation — made the platform unviable.

| Platform | Launch Year | Core Idea | Current Status | |----------|------------|----------|----------------| | BlogTV | 2005 | A free, web‑based “live‑blogging” service where users could broadcast video, chat with viewers in real‑time, and earn “tokens” for interaction. | Shut down in 2015. The domain now redirects to a different service. | | Stickam | 2005 | Similar to BlogTV, but emphasized “rooms” where friends could hang out, host concerts, or run Q&A sessions. It also offered “VIP” memberships for extra features. | Closed in 2013 after a data‑breach incident. | | Vichatter | 2006 | A video‑chat platform that let users start private or public rooms, add “moderators,” and share screens. It was popular for casual hang‑outs and small‑scale events. | Discontinued around 2012; the brand no longer exists. |

BlogTV, Stickam, and Vichatter were pioneering experiments that let ordinary kids become broadcasters before the age of smartphones. Their legacy lives on in the powerful, community‑driven live‑streaming tools we have today—tools that now come with far stronger safety nets.

By choosing the right platform, setting clear privacy boundaries, and involving a responsible adult, junior creators can enjoy the excitement of live video while staying protected online.

Happy streaming, and remember: the best content is the one that makes you and your audience feel safe, respected, and inspired!

The terms blogTV, Stickam, and ViChatter refer to a foundational era of social live streaming and video chat platforms that were prominent in the mid-to-late 2000s and early 2010s. These services were the predecessors to modern platforms like Twitch and TikTok Live. 1. Stickam (2005–2013)

Stickam is widely regarded as one of the first major live-streaming social networks.

Purpose: It allowed users to broadcast live from their webcams to a public or private audience and participate in multi-user video chat rooms.

Legacy: It was a hub for early internet personalities and musicians. However, it faced significant challenges regarding moderation and safety, particularly concerning younger users ("juniors").

Closure: Stickam officially shut down on February 28, 2013, citing a shift in the internet landscape and the high costs of maintaining a large-scale streaming platform. 2. blogTV (2006–2013)

blogTV was another major player that specialized in "social broadcasting."

Key Features: It focused on "shows" where hosts could interact with a live chat. It was particularly popular among early YouTube creators who used it to engage with their fans in real-time.

Fate: In 2013, blogTV was acquired by YouNow, another live-streaming platform that integrated many of blogTV's features and its user base. 3. ViChatter

ViChatter was a similar video-based social networking service.

Functionality: Like Stickam, it offered group video chat rooms and personal broadcasting.

Current Status: Like many platforms from this era, it has largely faded from the mainstream, either shutting down or being rebranded as the market consolidated toward giants like Instagram Live and YouTube Live. Modern Context & Safety

The term "junior" in this context often refers to the younger demographic these platforms attracted. Modern reviews of this "era" of the internet often highlight the lack of robust safety protocols that exist today. If you are looking for current, safe live-streaming options for younger creators, platforms with more rigorous moderation and parental controls are recommended. Past vs Now: Evolution of Live Streaming - Hustle Singapore junior blogtv stickam vichatter

The search terms "junior blogtv stickam vichatter" refer to a specific era of the early-to-mid 2000s internet, characterized by the rise of "lifecasting" and the first generation of webcam-based social media. This story explores the fleeting, neon-lit digital world of that time. The Last Stream on 4th Street

Leo’s room was lit entirely by the blue-white glow of a CRT monitor and the blinking "On Air" light of a Logitech QuickCam. It was 2007, and the air smelled like dusty electronics and cherry soda. He wasn't just a teenager in a basement; on BlogTV, he was "LeoLive," a minor celebrity to three hundred strangers scattered across time zones.

The ecosystem was a frantic web. You’d start a broadcast on BlogTV to show off a new guitar riff, then drop a link in a Stickam chatroom to pull in a rowdier crowd. If the vibe got too chaotic, you’d retreat to viChatter for private, grainy video calls with the "inner circle"—the few people who felt like real friends, even if you only knew them as pixelated squares.

One night, the "deep story" of that era unfolded in a way Leo never forgot. He was mid-stream when a user named Static_Pulse joined. Static_Pulse didn't chat; they just watched. For three hours, through the guitar playing and the awkward teenage rants, the silent viewer remained.

Finally, a message appeared in the viChatter sidebar: "Do you ever feel like we're just ghosts in the machine?"

They ended up talking until 4:00 AM. Static_Pulse was a girl named Maya from a town three states away. They shared the specific loneliness of the digital pioneer—the feeling that they were building a world their parents couldn't see and their future selves wouldn't be able to return to. They promised to meet one day, to bridge the gap between the webcam and the real world. But the internet of that era was built on shifting sand. BlogTV was eventually absorbed and shuttered.

Stickam vanished under the weight of moderation struggles and changing tech. viChatter became a ghost town of "404 Not Found" errors.

One Tuesday, Leo tried to log in, but the servers were down for good. He realized he didn't have Maya's phone number or her last name. He only had her viChatter handle. As the platforms blinked out of existence, thousands of these digital threads were severed simultaneously.

Years later, Leo found his old webcam in a box. He plugged it in, but the software wouldn't run on a modern OS. He looked into the black lens and saw a reflection of a grown man, realizing that the "deep story" of that era wasn't the content of the streams—it was the tragic, beautiful fragility of a first love that only existed as long as a server stayed plugged in.

The junior lifecasters of Stickam and BlogTV didn't just lose a hobby; they lost a digital home that left no ruins behind—only memories of a blue-white glow in a dark room.

This guide covers the history, context, and modern risks associated with legacy video chat platforms like , and the newer associated term , particularly regarding "junior" or underage content Background: The Rise and Fall of Legacy Chat

Stickam and blogTV were early leaders in live-streaming social media, predating the mainstream popularity of Twitch and Instagram Live. Stickam (2005–2013):

Launched by Advanced Video Communications, Stickam was a pioneer in multi-user webcam rooms. It was eventually shut down in February 2013 due to widespread issues with content moderation and the proliferation of "creeps" in private chat rooms. blogTV (2004–2013):

A competing live-streaming service that emphasized "shows" and community interaction. It merged with in 2013, effectively ending the blogTV brand. ViChatter:

A more recent term often found in forum discussions (like the ddpcshares forum) and search queries that frequently overlap with legacy chat archiving or, in some cases, gambling and betting discussions. The "Junior" Context and Safety Risks

The term "junior" in this context typically refers to minors (teenagers) who used these platforms. These sites were frequently criticized for failing to protect young users. Moderation Challenges:

Platforms like Stickam and blogTV struggled to enforce age limits (often set at 14+) and block obscene content because the video feeds were live. Predatory Behavior:

Forensic investigations and court records highlight how these platforms were used by predators to coerce minors into sending sexually explicit images or videos. Archive Risks: | Feature | How It Worked on BlogTV/Stickam/Vichatter

References to these platforms in modern "guides" or forums often involve the circulation of leaked or archived content from that era. Authorities have identified cases where thousands of images and videos from these legacy sites continue to be circulated illegally years after the sites closed. Essential Safety Advice

If you are looking for a guide to navigate modern video chat safely, the lessons from the "junior Stickam" era are vital:

I'll provide a comprehensive write-up on the topic.

Introduction

In the early 2000s, social media and live streaming platforms began to gain popularity, especially among teenagers and young adults. One such platform that gained significant attention was Stickam, and associated with it were Junior, BlogTV, and Vichatter. These platforms allowed users to interact with each other through live video streams, chat rooms, and video sharing. This write-up aims to explore the history, features, and impact of these platforms, particularly focusing on Junior, BlogTV, and Stickam, as well as Vichatter.

Stickam: The Pioneer

Stickam was a live video streaming platform launched in 2004 by Hicham S. Mohamed, an Egyptian-American entrepreneur. The platform allowed users to broadcast live video feeds to a global audience. It quickly gained popularity, especially among teenagers and young adults, who used it to socialize, share their interests, and showcase their talents. Stickam's user base grew rapidly, and by 2006, it had become one of the leading social media platforms.

Junior: A Youth-Centric Spin-Off

In 2006, Stickam launched Junior, a spin-off platform designed specifically for children and teenagers under the age of 18. Junior was intended to provide a safer and more controlled environment for young users to interact, create content, and connect with friends. The platform had similar features to Stickam but with additional parental controls and moderation to ensure a kid-friendly environment.

BlogTV: Live Streaming Evolved

BlogTV was another live streaming platform that emerged around the same time as Stickam. Launched in 2006, BlogTV allowed users to broadcast live video streams, interact with viewers through chat, and share videos on their personal blogs. BlogTV had a strong focus on community building and content creation, which attracted a dedicated user base.

Vichatter: A New Entrant

Vichatter, launched in 2007, was a video chat platform that allowed users to connect with others through live video conversations. It gained popularity for its simplicity and ease of use, especially among teenagers and young adults. Vichatter allowed users to create profiles, connect with friends, and engage in video chats.

Features and Impact

All these platforms shared some common features, such as:

The impact of these platforms was significant:

However, these platforms also faced challenges, such as:

Legacy and Decline

The popularity of Junior, BlogTV, Stickam, and Vichatter peaked around the mid to late 2000s. However, with the rise of new social media platforms like Facebook, Twitter, Instagram, and YouTube Live, these platforms began to decline. Many users migrated to newer platforms, and the user bases of Junior, BlogTV, Stickam, and Vichatter gradually decreased.

Conclusion

Junior, BlogTV, Stickam, and Vichatter were pioneering social media and live streaming platforms that played a significant role in shaping the online landscape. They provided new ways for people to connect, create content, and build communities. While they faced challenges and eventually declined, their legacy continues to influence the development of modern social media platforms. Today, live streaming and video sharing remain essential features of many popular social media platforms, and their impact on online culture and communication continues to grow.

Title: An Exploratory Study of Junior BlogTV, Stickam, and Vichatter: Understanding the Rise and Fall of Early Social Media Platforms

Introduction

The early 2000s saw the emergence of several social media platforms that catered to a younger audience. Junior BlogTV, Stickam, and Vichatter were among the pioneers in this space, offering users a chance to interact with each other through live video streaming, blogging, and chatting. This paper aims to explore the history, features, and impact of these platforms, which were popular among teenagers and young adults in the mid to late 2000s.

Background

Features and User Experience

All three platforms offered a range of features that enabled users to interact with each other and share content. Some of the key features included:

The user experience on these platforms was characterized by a sense of community and social interaction. Users could join rooms, chat with others, and share their interests through live video feeds and blog posts.

Impact and Legacy

The impact of Junior BlogTV, Stickam, and Vichatter was significant, particularly among the younger audience. These platforms:

However, the platforms also faced challenges, including:

Conclusion

Junior BlogTV, Stickam, and Vichatter were pioneering social media platforms that offered users a chance to interact with each other through live video streaming, blogging, and chatting. While they had a significant impact on the development of social media, they also faced challenges related to safety, moderation, and competition. This paper provides a historical context for understanding the rise and fall of these early social media platforms and their lasting influence on the social media landscape.

References


The informal, open nature of these platforms had a double edge. For many juniors, they offered positive social growth; for others, exposure to harassment, privacy slips, and exploitative attention was a risk. Communities often self-policed, but platform moderation and safety tools were limited compared to today’s standards. Many users remember both the warmth of longtime online friendships and the painful lessons about boundaries and digital footprints.

| ✅ | Step | Why It Matters | |---|------|----------------| | 1 | Pick a platform that matches the audience size (e.g., private Discord server for friends, YouTube Kids for a wider audience). | Keeps the environment manageable and safe. | | 2 | Create a strong password + enable 2FA. | Stops strangers from hijacking the account. | | 3 | Adjust privacy settings (who can view, who can comment, whether chat is moderated). | Controls who can interact with you. | | 4 | Test the video & audio in a private “room” first. | Ensures technical issues are ironed out before the real show. | | 5 | Invite a trusted adult to be a co‑host or moderator. | Gives an extra set of eyes on the chat. | | 6 | Set a time limit (e.g., 30‑45 minutes) and plan a simple outline. | Helps stay focused and reduces fatigue. | | 7 | Prepare a “stop‑broadcast” cue (e.g., a hand signal) that the adult can use if something feels off. | Immediate way to end the stream if needed. | | 8 | After the stream, review the chat log with the adult. | Great learning moment for digital citizenship. | BlogTV was acquired and then abruptly shut down in 2014


Construct and manipulate

While constructing, already built objects can be constantly manipulated, and the projection of the current view updated. Object selection can be made in any view. The implicit mechanism of object creation considerably simplifies the construction of the figures. A point of intersection between a line and a plan in a construction can thus be used without having to create in advance.
Many graphic attributes (colour, size, texture) can be applied to objects to create even more attractive and comprehensible figures.

CabriML and Web figures

The Cabri 3D files format is based on the XML standard (CabriML), so that any user may understand and modify Cabri 3D files. Combined with the internal use of the Unicode standard for the representation of the characters, Cabri 3D can be used to create and read figures in all languages.
The Cabri 3D plug-in allows dynamic geometry figures to be published on the Internet, and also in other word processing documents.

Recommended configuration. Windows XP (but works with 98 or higher except NT) or Mac OS X 10.3, 800MHz, RAM 256 Mb, graphic adapter NVidia GeForce 2 or ATI Radeon 7000.

Cabri 3D is available in the UK from Chartwell-Yorke Ltd, 114 High Street, Belmont Village, Bolton, Lancashire, BL7 8AL, tel 01204 811001, fax 01204 811008, email info@chartwellyorke.com, www.chartwellyorke.com

BETT Award 2007 Maths

Becta BETT Awards 2007 Winner: " Cabri 3D is a 3D visualisation tool that allows secondary school students to explore the properties of 3D space and solid geometry with mathematical rigour. The product is closely aligned to the shape, space and measures aspect of the Maths National Curriculum. Students can quickly create and manipulate shapes in creative ways that would be impossible to replicate with solid objects. "