Report prepared for informational use. Last updated: 2025.
Forget leveling up. In Katana Kami, your level is irrelevant. Your sword is your level.
The dojo features a Blacksmith where you can: Katana Kami- A Way of the Samurai Story
The crafting system is deep. To get the best sword in the game (the Muramasa or the legendary Tsukikage), you must find rare crafting books hidden in the deepest floors of the Ikikami. This pushes you to build multiple "expendable" swords just to reach those floors.
Despite its ingenuity, Katana Kami received mixed reviews (sitting at around 68 on Metacritic). Critics cited: Report prepared for informational use
These are fair criticisms. However, they miss the point. Katana Kami is designed for a niche audience: those who enjoy emergent storytelling. The "story" is not written in cutscenes. It is written when you break your masterwork katana on floor 18, scramble to pick up a rusty bandit’s blade, and still manage to kill the floor boss with 1 HP left.
If you come from Sekiro, you might find Katana Kami’s combat clunky at first. But once you understand its depth, it becomes incredibly satisfying. The crafting system is deep
Katana Kami: A Way of the Samurai Story is an action RPG with roguelite and dungeon-crawling elements, developed by Acquire and published by Spike Chunsoft. Released in February 2020 for PC, PlayStation 4, and Nintendo Switch, it is a spin-off of the cult classic Way of the Samurai series. Unlike the open-world, time-sensitive structure of mainline entries, Katana Kami focuses on procedurally generated dungeons, debt management, and crafting. It blends fast-paced sword combat with resource management and light simulation elements.