13.4.0.0 | Kitserver

This is perhaps the most powerful technical feature. Normally, PES stores data in large, compressed .img files (like dt0c.img or dt0f.img). To edit these, users traditionally had to unpack, edit, and repack the entire file—a time-consuming and risky process.

Extract the contents directly into your PES 2013 installation folder (where pes2013.exe lives). The folder structure should look like this:

Pro Evolution Soccer 2013/
│   pes2013.exe
│   settings.exe
│   sider.exe (or kitserver.exe)
│
└───kitserver13/
    │   config.txt
    │   manager.exe
    │
    ├───GDB/ (Global DataBase - where your mods go)
    │   ├───faces/
    │   ├───hair/
    │   ├───kits/
    │   ├───stadiums/
    │   └───balls/
    │
    └───modules/ (.dll files for each feature)

Kitserver is modular, meaning users can toggle specific features on or off depending on their needs. Here is a breakdown of the primary modules found in this version: kitserver 13.4.0.0

Note: If using Sider or other overlays, load Kitserver first, then Sider via sider.exe --kitserver-compat.

Do not manually edit the pes2013.exe. Instead: This is perhaps the most powerful technical feature

Cause: Usually a module conflict or a corrupt 3D model (face/hair). Solution: Disable modules one by one in config.txt (set enabled = 0). If the game works with faces disabled, you have one corrupt face file in GDB\faces. You must find the specific *.bin file causing the crash (usually a hair model mismatch).

Arguably the second most important module. It allows you to load high-definition, 3D scanned faces for specific players. Without this, many star players look like generic "fake" characters. With it, you can see every wrinkle on Zlatan Ibrahimovic’s face or Neymar’s hairstyle from 2024. Kitserver is modular, meaning users can toggle specific

Version 13.4.0.0 improved support for switching scoreboards. This means players can assign specific TV broadcast scoreboards (like Sky Sports, ESPN, or Champions League graphics) to specific tournaments or teams, adding a layer of broadcast realism.