Livetopia Admin Script- Fe Delete Tool- Kick Pl... Site

Purpose: Remove a held or specific tool from a player instantly.

Implementation outline (server script):

-- Server-side
game:GetService("ReplicatedStorage").RemoteEvents.DeleteTool.OnServerEvent:Connect(function(player, targetPlayer, toolName)
    if not isAdmin(player) then return end
    local target = getTarget(targetPlayer)
    local tool = target.Backpack:FindFirstChild(toolName) or target.Character:FindFirstChild(toolName)
    if tool then
        tool:Destroy()
        notify(player, "Tool deleted.")
    end
end)

UI Suggestion:

FE stands for FilteringEnabled. This is Roblox’s security system that prevents a client (your computer) from telling the server "I deleted this item" unless the server verifies you own it. Standard hacks cannot delete other people's items.

However, a Livetopia FE DELETE TOOL exploits specific remote events or uses "gravity manipulation" and "anchoring" bypasses to either: Livetopia ADMIN SCRIPT- FE DELETE TOOL- KICK PL...

Once you execute the admin script via your executor, you will usually see a GUI or a chat bar prefixed with a semicolon (;). Common deletion commands include:

Pro Tip: The "FE Delete Tool" is most effective against "Base Beggers" who spam donation tables or neon signs inside your property. Point, click the GUI button (or type ;delete), and the item is instantly purged from the server for everyone. Purpose: Remove a held or specific tool from


In the context of exploiting, an "Admin Script" does not mean the user is an actual administrator.

Using a Livetopia ADMIN SCRIPT - FE DELETE TOOL - KICK PL... comes with significant risks. Roblox’s Anti-Cheat (Byfron) is becoming aggressive. UI Suggestion: FE stands for FilteringEnabled

This example assumes you have a way to interact with the Livetopia API (if it exists) or another method to manage users. For many platforms, direct access to user data and actions are restricted to prevent unauthorized access and abuse.

import requests
import json
class LivetopiaAdminTool:
    def __init__(self, api_url, api_key):
        self.api_url = api_url
        self.api_key = api_key
        self.headers = 
            'Authorization': f'Bearer self.api_key',
            'Content-Type': 'application/json'
def kick_player(self, player_id, reason=""):
        try:
            url = f"self.api_url/players/player_id/kick"
            data = json.dumps("reason": reason)
            response = requests.post(url, headers=self.headers, data=data)
            if response.status_code == 200:
                print(f"Player player_id kicked successfully.")
            else:
                print(f"Failed to kick player player_id. Status code: response.status_code")
        except Exception as e:
            print(f"An error occurred: e")
def delete_player(self, player_id):
        try:
            url = f"self.api_url/players/player_id"
            response = requests.delete(url, headers=self.headers)
            if response.status_code == 200:
                print(f"Player player_id deleted successfully.")
            else:
                print(f"Failed to delete player player_id. Status code: response.status_code")
        except Exception as e:
            print(f"An error occurred: e")
# Example usage
if __name__ == "__main__":
    api_url = "your_livetopia_api_url"
    api_key = "your_livetopia_api_key"
    admin_tool = LivetopiaAdminTool(api_url, api_key)
while True:
        print("\n1. Kick Player\n2. Delete Player\n3. Exit")
        choice = input("Choose an action: ")
if choice == "1":
            player_id = input("Enter player ID to kick: ")
            reason = input("Enter reason (optional): ")
            admin_tool.kick_player(player_id, reason)
        elif choice == "2":
            player_id = input("Enter player ID to delete: ")
            confirm = input("Are you sure? (yes/no): ")
            if confirm.lower() == "yes":
                admin_tool.delete_player(player_id)
            else:
                print("Action cancelled.")
        elif choice == "3":
            break
        else:
            print("Invalid choice. Please choose again.")