Developer: Advent Games Work
Version: 0.37
Genre: Simulation / Slice-of-Life / Interactive Fiction (Adult Themes)
Platform: PC (typically Windows via RPG Maker or similar engine)
Let me paint a picture. You create two characters: Alex (a neat-freak graphic designer) and Jamie (a chaotic, extroverted musician).
7:00 AM: Alex wakes up, makes the bed, and starts brewing pour-over coffee. The “Morning Routine” bar fills to 80% (achieving “Content” status).
7:15 AM: Jamie stumbles in, leaves a guitar case in the hallway, and pours the last of the coffee without making more. The “Shared Resource” counter flashes red. living together v037 by advent games work
8:30 AM: While Alex works from home (a new v037 remote job mechanic), Jamie invites a bandmate over. The “Noise Level” meter spikes. Alex’s “Concentration” buff drops, leading to a work penalty.
12:00 PM: The confrontation. Here, you have dialogue trees that are not about “winning” but about damage control. You can apologize, deflect, compromise, or escalate. In v037, escalating leads to a “Slam Door” animation that lowers apartment durability.
10:00 PM: If handled poorly, both characters go to sleep in the same bed but facing away from each other. The next day’s mood is penalized. If handled well, they watch a movie, split a frozen pizza, and gain the “Cohabitation Synergy” buff for 24 hours. Developer: Advent Games Work Version: 0
That is the loop. It is hypnotic.
At its heart, the game operates on a day-by-day calendar system. The player manages their character’s basic needs (energy, hygiene, hunger) while also tracking their relationship with their cohabitants. Each day is broken into time blocks (morning, afternoon, evening, late night). Choices include:
The “v037” label indicates that many systems are present but not fully polished. The relationship meter currently tracks friendship, trust, and a separate “intimacy” axis, though the latter is still in a staged rollout. The “v037” label indicates that many systems are
At its core, Living Together is a life simulation and relationship management game developed by the indie studio Advent Games Work. Unlike The Sims, where you control multiple aspects of a neighborhood, or Stardew Valley, which focuses on farming and quests, Living Together narrows its lens to a single, hyper-detailed premise: two (or more) people sharing a single living space.
Version 0.37 (often abbreviated as v037) represents a major iterative update. It is not a finished product; rather, it is an “early access” milestone that refines the game’s core loop. The “v037” designation is crucial: longtime fans will tell you that earlier versions were plagued with bugs and shallow AI, but v037 is where the game finally “clicked.”
To get the most out of Living Together v037, ignore the speed-run guides. Here is the optimal strategy discovered by the community: