Лаборатория оверклокинга, созданная российскими оверклокерами с мировым именем.

Lossless Scaling V2.1.1 May 2026

| Tool | Cost | Algorithms | Input Lag | GPU Load | Ease of Use | | ------------------------- | ------ | --------------------- | --------- | -------- | ----------- | | Lossless Scaling v2.1.1 | $6.99 | LS1, FSR, NIS, xBR | Very low | Low | High | | Magpie | Free | FSR, Anime4K, RAVU | Low | Medium | Medium | | IntegerScaler | Free | Nearest only | None | Minimal | Very High | | NVIDIA Image Scaling (NIS)| Free | NIS | Low | Low | Medium | | Built-in GPU scaling | Free | Bilinear/Bicubic | None | Minimal | Very High |

Verdict: Lossless Scaling offers the best algorithm variety and ease of use among paid options, but Magpie is a viable free alternative for advanced users.

If you are currently using Lossless Scaling (specifically version 2.1), updating to 2.1.1 is highly recommended.

For users who may have rolled back to version 2.0 or earlier because of the visual glitches in 2.1, now is the time to try LSFG 3.0 again. The improved artifact handling in 2.1.1 provides the clarity and smoothness intended by the 3.0 algorithm without the distracting flickering that plagued the initial rollout.

By [Your Name/Tech Editor]

The developer behind the ubiquitous upscaling utility Lossless Scaling has rolled out version 2.1.1, a targeted update that addresses critical bugs discovered following the recent major 2.1 overhaul.

While version 2.1 introduced the highly-anticipated " LSFG 3.0" mode—a mode that put the tool on the map for its ability to generate frames comparable to Nvidia’s DLSS 3 on almost any hardware—the implementation had some growing pains. Version 2.1.1 arrives to smooth out those rough edges, ensuring that the pursuit of higher frame rates doesn't come at the cost of visual stability.

Here is everything you need to know about the latest update.

This is the heart of v2.1.1. LSFG 2.0 allows you to double or quadruple your frame rate. If a game is locked to 30 FPS (common in emulators or poorly optimized ports), LSFG can generate an intermediate frame, outputting a fluid 60 FPS or 120 FPS. Unlike DLSS 3, this requires no game integration, no motion vectors from the engine, and no specific RTX hardware. Lossless Scaling v2.1.1

Software updates aren't always improvements. Later versions of Lossless Scaling (2.2, 2.3, and 2.4) introduced "LSFG 3.0," which, while offering higher quality, increased the VRAM requirement significantly. For users with 2GB or 4GB GPUs (GTX 1050 Ti, RX 570, Intel Arc A370M), Lossless Scaling v2.1.1 remains the optimal version because:

Version 2.1.0 had a minor issue with "vector tearing" during rapid camera pans. 2.1.1 specifically addresses frame pacing when the screen moves horizontally.

The changelog notes a "flow map" fix. What does that mean for you?

  • Two Scaling Modes:

  • Custom Resolution Support: Allows scaling from sub-720p up to 4K.

  • Low Latency Mode: Disables frame buffering to minimize added input lag.

  • API Capture: Uses SetWindowLong / DXGI hooking to capture frames efficiently.

  • The star of the show is LSFG (Lossless Scaling Frame Generation) . While version 2.0 introduced frame interpolation, version 2.1.1 fixes the "feel." | Tool | Cost | Algorithms | Input

    If you tried early versions of frame generation mods, you might remember the input lag. LSFG 2.1.1 introduces a new queuing system and optimized GPU compute shaders. In layman's terms: It generates fake frames that feel like real frames.