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Scaling V2101 Top — Lossless

Simply clicking "Scale" won't work. You need to follow the Golden Workflow for v2.10.1:

Before we discuss the "top" settings, let's clarify the tool. Lossless Scaling is a Windows application that performs real-time scaling and frame generation. Unlike DLSS 3 or FSR 3, this is agnostic—it works on any GPU (NVIDIA, AMD, Intel) and on any game, even emulators like Yuzu or RetroArch, or video players.

Version 2.10.1 is a landmark update. It refined the LSFG 2.2 (Lossless Scaling Frame Generation) algorithm, drastically reducing visual artifacts and memory leaks that plagued earlier versions. The "Top" configurations for this version focus on balancing the new Adaptive Sync options with the updated Scaling modes.

Before touching the Lossless Scaling app, you must configure your game correctly.

  • Set Resolution: Set the game resolution to a lower resolution than your monitor.
  • Disable In-Game FPS Limiters: For the frame generation features to work correctly, the game should run as fast as possible, or you should use the limiter inside Lossless Scaling.
  • When analyzing search queries, "lossless scaling v2101 top" usually implies three user intents:

    Simply put, the community consensus is that v2101 is the "top" build because it strikes the perfect balance between feature set and stability, unlike later experimental beta builds.

    Open the Lossless Scaling app. If you are referring to FSR 2.1, go to the Scaling tab or FSR 2.1 tab (depending on the version) and configure the following:

    The v2.10 branch introduced critical refinements that separate the modern experience from earlier versions:

    | GPU | 1080p → 4K (FSR) | 720p → 1440p (LS1) | VRAM usage | |-------------|------------------|---------------------|-------------| | GTX 1060 | ~0.6ms | ~0.4ms | 30 MB | | RTX 3060 | ~0.3ms | ~0.2ms | 28 MB | | iGPU (UHD) | ~1.2ms | ~0.9ms | 25 MB |


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