Masters Of Raana Better [OFFICIAL]
| Feature | Benefit | |---------|---------| | Smart Queue | Auto-repeat production orders until manually stopped. | | Battle Predictor | Shows win probability before committing units. | | Diplomacy Lens | Color-coded map: Green = ally, Red = enemy, Yellow = neutral. | | Undo Move (last turn only) | Reduces frustration from misclicks. | | Speed Control | 1x / 2x / 4x for animations. |
MoRB introduces four major powers vying for Raana: masters of raana better
Each faction has a reputation track (0–100). At 80+, they offer unique units, items, or endings. | Feature | Benefit | |---------|---------| | Smart
Endgame Scenarios (triggered after certain thresholds): Each faction has a reputation track (0–100)
| Metric | Target | |--------|--------| | Median playtime per player | >25 hours | | Faction winrate spread | ≤15% gap (best vs worst) | | “One more turn” feeling (survey) | >85% positive | | Review score (Steam) | Very Positive (≥85% positive) |
Storage buildings are a trap for casuals. If you have 500 wood but no storage, the game penalizes you with decay. However, if you keep your resource count perpetually below 200 by converting resources into Trade Contracts (which do not decay), you effectively bypass the storage meta. Play "better" by leasing storage from the AI via trade routes rather than building your own.
Slaves now have Will (0–100) and Hidden Agendas. A slave with low Will but high hidden ambition might pretend to be broken while plotting revenge. New mechanics: