To prove the "Top" status, we ran a benchmark scene using an Apple Mac Studio M2 Ultra (76-core GPU) and a custom PC with an NVIDIA RTX 6000 Ada.
Scene: Dystopian alleyway (15 million polygons, 2,000 lights, volumetric fog, reflective wet floor).
Difference: The new 3.5.24 version reduced render noise 40% faster due to optimized Nvidia OptiX 8 kernel integration.
Simulation Speed (Cinema 4D 2024.2 vs 2024.0):
The improved denoising and OCIO workflows mean you can render 4K interior shots in minutes, not hours, and maintain strict color fidelity required by designers.
This configuration—"Studio" tier paired with the latest stable Redshift build—is widely considered the "Gold Standard" for freelancers and mid-sized studios. It eliminates the software anxiety of constant beta testing. By running Cinema 4D 2024.2 alongside Redshift 3.5.24, artists get the best of both worlds: the stability required for commercial production and the modern feature set needed for high-end creative work.
Whether you are building broadcast motion graphics, architectural visualizations, or stylized character art, this software stack ensures that technical limitations never stifle creativity.
Key Highlights of this Configuration:
This report covers the updates for Maxon Cinema 4D 2024.2 Redshift 3.5.24
. These releases focused on unifying simulation frameworks, improving Pyro workflows, and introducing hardware-accelerated ray tracing for Apple M3 hardware. CG Channel Cinema 4D 2024.2 Key Features
Released in December 2023, this version introduced significant procedural and simulation improvements: Simulation & Pyro Updates Dynamic Surface Emission
: Deforming meshes (like a moving curtain) can now act as emission sources for smoke and fire simulations. Rigid Body Scaling
: Rigid bodies can now be scaled when animated by effectors, allowing for more realistic interactions within the Unified Simulation Framework Deactivation Parameters
: New parameters allow rigid bodies to "sleep" or deactivate once they come to an idle state to save processing power. Animation Tools Key Reducer
: A new tool specifically designed to clean up dense motion-capture data by reducing the number of keyframes while maintaining the animation curve's shape. Procedural Modeling (Nodes) Resample Spline nodes to the procedural modeling toolset. Asset Version Pinning
: Artists can now "pin" a specific version of a node asset to a project, ensuring compatibility even if newer versions of the asset are released. Workflow & Exchange Substance 3D Support
: Users can drag and drop Substance materials directly into Cinema 4D to create native Redshift materials. glTF Improvements : The glTF importer now supports animation. Redshift 3.5.24 Highlights
Released in February 2024, this update focused on hardware support and stability: Redshift 3.5.24 (2024.02) - February 21, 2024 21 Feb 2024 —
[Hydra] Improved performance and resources usage by excluding from the RS scene the geometry that is invisible in the usd stage. [ Release Notes (3.5) - Maxon Online Documentation 25 Mar 2024 —
In older versions, bringing Pyro (smoke/fire) into Redshift required exporting to OpenVDB or using awkward bridge plugins. In 2024.2, Redshift 3.5.x reads Cinema 4D Pyro data natively.