Mortal Kombat Vs Dc Universe Ps Vita Access

Yes, but there is a massive catch.

If you own a PlayStation 3, a physical copy of Mortal Kombat vs DC Universe, and a PS Vita (or PSTV), you can use the Vita’s Remote Play feature. However, MK vs DC is not an officially supported Remote Play title. This means you are relying on a hacky, unoptimized screen mirroring feature. mortal kombat vs dc universe ps vita

For the novelty of saying you did it? Sure. For a serious fighting game experience? Absolutely not. Yes, but there is a massive catch

MKvsDCU ran on a heavily modified Unreal Engine 3 build from 2007. The Mortal Kombat (2011) Vita port succeeded because NetherRealm rebuilt the engine specifically for the handheld. Porting MKvsDCU would have meant reverse-engineering a game from a defunct company (Midway’s Chicago studio). The cost would have exceeded the projected sales by a massive margin. Vita’s install base was tiny—around 4 million units in 2012. Spending millions to port a divisive three-year-old game was a non-starter. For the novelty of saying you did it

So, we will never see Scorpion’s "Spine Rip" turned into a "Heroic Brutality" on the Vita’s rear touchpad. We will never swipe the screen to perform The Flash’s "Infinite Mass Punch" super move. The dream is dead.

But the conversation matters because Mortal Kombat vs. DC Universe represents a fascinating "what if." What if a company had tried to bring the messy, ambitious, cross-universe brawler to the most underappreciated fighting game handheld of all time?

The PS Vita library is full of weird ports: Call of Duty: Black Ops Declassified (a disaster), Resistance: Burning Skies (mediocre), but also Persona 4 Golden (a masterpiece). MKvsDCU would have fallen somewhere in the middle—a B-tier curiosity that die-hard fans would have defended in niche forums.