Mta Sa Scripts Review
addEventHandler("onClientRender", root, function() local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then local speed = math.floor((getElementSpeed(vehicle) * 1.61) + 0.5) -- km/h dxDrawText("Speed: "..speed.." km/h", 50, 50, 250, 80, tocolor(255,255,0), 1.5) end end )
function getElementSpeed(vehicle) local vx, vy, vz = getElementVelocity(vehicle) return (vx^2 + vy^2 + vz^2)^0.5 * 180 -- m/s → km/h approx end
addCommandHandler("heal", function(player)
setElementHealth(player, 100)
outputChatBox("You have been healed!", player, 0, 255, 0)
end)
MTA:SA utilizes Lua, a powerful, fast, lightweight scripting language. Because Lua is easy to learn but robust enough to handle massive servers, it lowers the barrier to entry for new developers while satisfying the needs of experts. mta sa scripts
addEventHandler("onClientRender", root,
function()
dxDrawText("Hello World!", 100, 100, 300, 150, tocolor(255,255,255), 2)
dxDrawRectangle(400, 300, 200, 50, tocolor(0,0,0,150))
end
)
-- Server addEventHandler("onPlayerLogin", root, function(_, account) local money = getAccountData(account, "money") or 500 setPlayerMoney(source, money) end )
addEventHandler("onPlayerQuit", root, function() if isGuestAccount(getPlayerAccount(source)) then return end setAccountData(getPlayerAccount(source), "money", getPlayerMoney(source)) end )MTA:SA utilizes Lua , a powerful, fast, lightweight
To implement MTA SA scripts, server administrators typically follow these steps: To implement MTA SA scripts