Where does 1.097 stand today?
| Feature | Multiscatter 1.097 | Chaos Scatter (V-Ray 6) | Forest Pack 9 | | :--- | :--- | :--- | :--- | | GPU Rendering Speed | Excellent | Native (Fastest) | Good | | Surface Follow Accuracy | Perfect (Fixed v1.097) | Good | Perfect | | UI Intuitiveness | Average (Old-school) | Excellent | Average | | Price (Perpetual) | $195 (Legacy) | Free w/ V-Ray | $350+ | | Max Viewport FPS (High Counts) | 55 FPS | 48 FPS | 62 FPS (Winner) | multiscatter 1.097
Verdict: Use Multiscatter 1.097 if you already own it or need extreme RAM efficiency for GPU rendering. Use Chaos Scatter if you are a new V-Ray user (it is free and integrated). Use Forest Pack if you need complex color variations and vegetation biomes. Where does 1
| Aspect | MultiScatter 1.097 | Forest Pack (current) | |--------|--------------------|------------------------| | UI | Simple rollout | Advanced, library-driven | | Animation | Basic | Full keyframe/effect support | | Scatter modes | Grid, random, map | Same plus path, spline, area | | Performance | Very good for its time | Better multi-threading | | Support | Legacy (no updates) | Active | | Max version | up to 2018 | up to 2025 | Version 1
Version 1.097 finally fixed the internal float precision for large splines. However, for city blocks, use a combined Area object (a big rectangle with holes for roads). The new build processes boolean intersections 40% faster than 1.095.