If everything works, you’re ready to integrate the assets into your own pipeline.
using UnityEngine;
public class KayleeLoader : MonoBehaviour
void Start()
// Load model from the Assets/Models folder (assumes Resources folder)
GameObject obj = Resources.Load<GameObject>("Models/Kaylee_Robot");
Instantiate(obj, Vector3.zero, Quaternion.identity);
// Apply PBR material (pre‑configured in Resources/Materials)
var mat = Resources.Load<Material>("Materials/Kaylee_Material");
obj.GetComponent<Renderer>().material = mat;
All required shaders are already compiled into Assets/Shaders/Unity/. No extra packages required. ncg kaylee set 013rar full
import bpy, utils
# Load OBJ
bpy.ops.import_scene.obj(filepath="Assets/Models/Kaylee_Robot.obj")
obj = bpy.context.selected_objects[0]
# Apply material from preset
utils.apply_material(obj, "Assets/Shaders/Blender/Kaylee.blend")
The helper utils.apply_material is included in Scripts/Python/utils.py. If everything works, you’re ready to integrate the