We have written a new hybrid script that uses delta-time smoothing and platform-branching logic. It automatically detects whether you are on Android, iOS, or Windows/Mac, and adjusts the input buffer accordingly.
Below is the New Script for No Scope Arcade Mobile and PC Fix. Copy this directly into your Assets/Scripts/Weapon/ directory.
Playing browser games with scripts on mobile requires a specialized browser that supports extensions or Flash/emulation environments. new script for no scope arcade mobile and pc fix
local function getClosestEnemyOnScreen() local center = getScreenCenter() local closestDist = AIM_ASSIST_RADIUS local closestPart = nilfor _, enemy in pairs(workspace.Enemies:GetChildren()) -- adjust to your enemy folder local enemyPos, onScreen = Camera:WorldToViewportPoint(enemy.Position) if onScreen then local dist = (Vector2.new(enemyPos.X, enemyPos.Y) - center).Magnitude if dist < closestDist then closestDist = dist closestPart = enemy end end end return closestPartend
-- Modify noScopeShoot to snap slightly function noScopeShoot() local target = getClosestEnemyOnScreen() if target then -- snap camera slightly toward target (optional) local targetDir = (target.Position - Camera.CFrame.Position).unit Camera.CFrame = CFrame.lookAt(Camera.CFrame.Position, Camera.CFrame.Position + targetDir) end -- original raycast + damage endWe have written a new hybrid script that
The developer of No Scope Arcade has announced that after the next major patch (v3.2), they will adopt this exact buffering methodology as native code. By installing this new script for no scope arcade mobile and pc fix now, you are essentially future-proofing your game client. If using Puffin Browser:
Moreover, this script introduces cross-platform leaderboard honesty. Because input lag is normalized, players on high-end PCs can finally compete fairly against mobile gyroscope users. No more excuses about "touch delay" or "mouse jitter."
Create a ScreenGui with an ImageLabel (crosshair texture).
local crosshair = Instance.new("ImageLabel") crosshair.Image = "rbxassetid://123456789" -- your crosshair ID crosshair.Size = UDim2.new(0, 20, 0, 20) crosshair.Position = UDim2.new(0.5, -10, 0.5, -10) crosshair.BackgroundTransparency = 1 crosshair.Parent = player.PlayerGui
-- Keep centered on viewport resize Camera:GetPropertyChangedSignal("ViewportSize"):Connect(function() local center = getScreenCenter() crosshair.Position = UDim2.new(0, center.X - 10, 0, center.Y - 10) end)