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Before analyzing the "uncopylocked" aspect, we must judge the source material. Nico's Nextbots is arguably one of the best iterations of the nextbot genre on Roblox.

Verdict: The original game is a chaotic, adrenaline-fueled masterpiece of the "nextbot" genre, but searching for an "uncopylocked" version usually leads to a buggy, watered-down experience that misses the point of the original's charm.


The demand for this usually comes from aspiring developers.

If you find a genuine old leak of Nico-s Nextbots, you will likely get:

You will not get the live leaderboards, the current nextbot roster (like the "Weegee" or "Punny"), or the working shop system.


Let’s analyze the typical files you find when searching for this keyword. You will often see YouTube videos or Discord servers offering a NicosNextbots.rbxl file.

While the search for a "Nico-s Nextbots full game uncopylocked" is driven by a genuine desire to learn or own the game, the reality is that such a file is a digital ghost. The official game is secured, and the leaked copies are either broken, outdated, or dangerous.

Your time is better spent building your own nextbot experience. Take the inspiration from Nico’s masterpiece, but write your own code. Not only will you learn more, but you might just create the next big horror hit on Roblox.

Stay safe, developers. Keep creating.

Have you found a working uncopylocked template? Let us know in the comments below (and share the Asset ID responsibly)!


Before diving into the "uncopylocked" aspect, let’s establish the source material. Nico’s Nextbots (created by the user Nico on Roblox) is a survival horror game where players navigate indoor maps (like a mall or an abandoned testing facility) while being pursued by "nextbots."

These nextbots are not standard NPCs. They are PNG images (often memes, distorted faces, or eerie anime characters) that slide along walls and floors at terrifying speeds. When you hear the thump-thump-thump of a nextbot approaching, your heart races. The goal is simple: survive as long as possible while avoiding instant-death collision.

If you want the logic, here is a simplified version of how Nico’s nextbots likely move (written for a local script):

-- LocalScript inside a StarterCharacterScripts (Simplified Movement Logic)
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")

-- The "Nextbot" part (Referenced from workspace) local bot = workspace.NextbotModel

game:GetService("RunService").Heartbeat:Connect(function() if bot and humanoidRootPart then -- Calculate direction to player local direction = (humanoidRootPart.Position - bot.PrimaryPart.Position).Unit -- Move bot towards player at extreme speed bot:SetPrimaryPartCFrame(bot.PrimaryPart.CFrame + (direction * 25)) end end)

By understanding the logic (line of sight, proximity prompts, respawn timers), you can create a game that feels like Nico’s Nextbots but is uniquely yours.