from rubik_solver import NxNCubeSolver
cube = NxNCubeSolver(5)
cube.scramble(100)
cube.solve()
print(cube.solution_moves) # outputs list of moves
Most advanced solvers rely on these principles:
For each edge type (positions around the cube), we bring two matching edge pieces together and replace with a solved edge: nxnxn rubik 39scube algorithm github python full
def pair_edge(cube, edge_position):
# Algorithm: slice, flip, slice back
moves = ["U'", "R", "U", "R'", "2U"] # Example for 4x4
cube.apply_moves(moves)
class RubiksCubeNxNSolver: def init(self, cube): self.cube = cube self.n = cube.n Most advanced solvers rely on these principles: For
def solve_centers(self):
"""Solve centers for NxNxN (N>3)."""
n = self.n
# Algorithm: pair center pieces using commutators
# This is a simplified version
print("Solving centers...")
def pair_edges(self):
"""Pair edge pieces for NxNxN (reduction to 3x3)."""
print("Pairing edges...")
def solve_as_3x3(self):
"""Solve the reduced 3x3 cube."""
print("Solving as 3x3...")
def solve(self):
"""Full solve for NxNxN cube."""
if self.n == 3:
solver = RubiksCube3x3()
solver.cube = self.cube.cube
solver.solve()
else:
self.solve_centers()
self.pair_edges()
self.solve_as_3x3()