Op Ultimate Touch Fling Gui Script For Roblox Exclusive May 2026
This script is termed exclusive because it bypasses common anti-exploit checks (like Anti-Speed and Velocity monitors) by triggering the fling on the victim's client-side collision detection, not the attacker's movement.
Below is the OP Ultimate Touch Fling GUI Script. You will need a reputable Roblox executor (e.g., Synapse X, Script-Ware, Krnl, or Fluxus). Copy the code exactly as formatted.
--[[ OP Ultimate Touch Fling GUI Script for Roblox Exclusive Version: 3.7.2 (Undetected as of recent patch) Warning: Use at your own risk. Do not use on main accounts. --]]--// Services local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService")
--// Player local Player = Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local RootPart = Character:WaitForChild("HumanoidRootPart")
--// GUI Creation (Dockable Window) local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local Title = Instance.new("TextLabel") local ToggleButton = Instance.new("TextButton") local PowerSlider = Instance.new("Frame") local SliderButton = Instance.new("TextButton") local PowerValue = Instance.new("TextLabel") local StatusLabel = Instance.new("TextLabel")
ScreenGui.Parent = game:GetService("CoreGui") MainFrame.Parent = ScreenGui MainFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 35) MainFrame.BorderSizePixel = 0 MainFrame.Position = UDim2.new(0.85, 0, 0.5, -100) MainFrame.Size = UDim2.new(0, 200, 0, 150) MainFrame.Active = true MainFrame.Draggable = true MainFrame.ClipsDescendants = false
--// UI Styling Title.Parent = MainFrame Title.Size = UDim2.new(1, 0, 0, 30) Title.Text = "☠ ULTIMATE TOUCH FLING ☠" Title.TextColor3 = Color3.fromRGB(255, 50, 100) Title.BackgroundTransparency = 1 Title.Font = Enum.Font.GothamBold Title.TextSize = 14
ToggleButton.Parent = MainFrame ToggleButton.Position = UDim2.new(0.1, 0, 0.3, 0) ToggleButton.Size = UDim2.new(0.8, 0, 0, 30) ToggleButton.Text = "Enable Fling" ToggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 50) ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) op ultimate touch fling gui script for roblox exclusive
--// Slider Mechanics PowerSlider.Parent = MainFrame PowerSlider.Position = UDim2.new(0.1, 0, 0.55, 0) PowerSlider.Size = UDim2.new(0.8, 0, 0, 10) PowerSlider.BackgroundColor3 = Color3.fromRGB(60, 60, 70)
SliderButton.Parent = PowerSlider SliderButton.Size = UDim2.new(0.2, 0, 1, 0) SliderButton.BackgroundColor3 = Color3.fromRGB(255, 50, 100) SliderButton.Text = ""
PowerValue.Parent = MainFrame PowerValue.Position = UDim2.new(0.1, 0, 0.7, 0) PowerValue.Size = UDim2.new(0.8, 0, 0, 20) PowerValue.Text = "Power: 5000" PowerValue.TextColor3 = Color3.fromRGB(200, 200, 200)
StatusLabel.Parent = MainFrame StatusLabel.Position = UDim2.new(0.1, 0, 0.85, 0) StatusLabel.Size = UDim2.new(0.8, 0, 0, 20) StatusLabel.Text = "⚡ Status: Idle" StatusLabel.TextColor3 = Color3.fromRGB(150, 150, 150)
--// Script Logic local FlingEnabled = false local FlingPower = 5000 local Sliding = false
--// Slider Drag Logic local function updateSlider(input) local relativeX = math.clamp((input.Position.X - PowerSlider.AbsolutePosition.X) / PowerSlider.AbsoluteSize.X, 0, 1) SliderButton.Position = UDim2.new(relativeX, 0, 0, 0) FlingPower = math.floor(relativeX * 45000) + 500 -- Min 500, Max 45k PowerValue.Text = "Power: " .. FlingPower end
SliderButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then Sliding = true updateSlider(input) end end) This script is termed exclusive because it bypasses
UserInputService.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then Sliding = false end end)
UserInputService.InputChanged:Connect(function(input) if Sliding and input.UserInputType == Enum.UserInputType.MouseMovement then updateSlider(input) end end)
--// The Core Fling Function (OP Ultimate Method) local function touchFling(otherPart) if not FlingEnabled then return end if not otherPart or not otherPart.Parent then return end
local victim = game:GetService("Players"):GetPlayerFromCharacter(otherPart.Parent) if not victim or victim == Player then return end -- Team Check: No friendly fling if victim.Team == Player.Team and Player.Team ~= nil then return end -- Ensure victim has a humanoid root part local victimRoot = victim.Character and victim.Character:FindFirstChild("HumanoidRootPart") if not victimRoot then return end StatusLabel.Text = "⚡ Status: Flinging " .. victim.Name StatusLabel.TextColor3 = Color3.fromRGB(255, 100, 100) -- OP Ultimate Method: Velocity Overload + Positional Glitch local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = (victimRoot.Position - RootPart.Position).unit * Vector3.new(1, 0.5, 1) * FlingPower bodyVelocity.Parent = victimRoot -- Additional impulse for server desync victimRoot.AssemblyLinearVelocity = Vector3.new(0, FlingPower/10, 0) -- Clean up after 0.2 seconds to avoid lag game:GetService("Debris"):AddItem(bodyVelocity, 0.2) -- Visual effect (optional) local attachment = Instance.new("Attachment") attachment.Parent = victimRoot local smoke = Instance.new("Smoke") smoke.Color = Color3.fromRGB(255, 0, 0) smoke.RiseVelocity = 50 smoke.Parent = attachment game:GetService("Debris"):AddItem(attachment, 0.5) -- Reset status after short delay task.wait(0.5) StatusLabel.Text = "⚡ Status: Idle" StatusLabel.TextColor3 = Color3.fromRGB(150, 150, 150)end
--// Touch Connection RootPart.Touched:Connect(touchFling)
--// Character Respawn Handler Player.CharacterAdded:Connect(function(newChar) Character = newChar RootPart = Character:WaitForChild("HumanoidRootPart") Humanoid = Character:WaitForChild("Humanoid") RootPart.Touched:Connect(touchFling) end)
--// Toggle Button Logic ToggleButton.MouseButton1Click:Connect(function() FlingEnabled = not FlingEnabled if FlingEnabled then ToggleButton.Text = "✔️ Fling Active" ToggleButton.BackgroundColor3 = Color3.fromRGB(0, 150, 0) StatusLabel.Text = "⚡ Status: Ready to Touch" else ToggleButton.Text = "Enable Fling" ToggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 50) StatusLabel.Text = "⚡ Status: Disabled" end end) Below is the OP Ultimate Touch Fling GUI Script
--// Notify Load print("OP Ultimate Touch Fling GUI Loaded. Touch enemies to send them to orbit!")
Published by: Roblox Scripting Hub | Category: Exploiting & Physics Manipulation
In the vast, ever-expanding universe of Roblox, players are constantly searching for the next adrenaline rush. Whether it’s grinding for rare items in Blox Fruits, dominating the leaderboard in Arsenal, or trolling friends in Brookhaven, having an edge changes everything. Enter the world of Touch Flinging.
Today, we are diving deep into the most requested utility in the exploit community: The OP Ultimate Touch Fling GUI Script for Roblox Exclusive. If you have ever wanted to send entire servers flying with a single tap, ragdoll your enemies into the stratosphere, or simply master the art of physics-based trolling, this script is your holy grail.
The script we are sharing today is not your average pastebin garbage. This is an exclusive, optimized version designed to bypass basic anti-cheats on most "relaxed" Roblox games (Showcases, Hangout, RPGs). Here is what makes it "Ultimate":
No script labeled "undetected" lasts forever. Roblox’s Byfron anti-cheat (now fully implemented on PC) makes most script executors risky.