This is where most people get stuck. There are two main ways to install mods in PES 2013:
In this guide, we will cover the Direct Method (most common for individual downloads) and touch upon the File List method for advanced users.
Pro Evolution Soccer 2013 (PES 2013) remains a gold standard for football gaming enthusiasts. Even years after its release, a dedicated modding community keeps it alive with stunning patches, realistic kits, and detailed stadiums. However, for newcomers (and even veterans), the labyrinth of .img files inside the game directory can be intimidating.
If you’ve ever searched for “PES 2013 img file list install”, you’re likely trying to figure out which file does what, and how to install mods without crashing your game. pes 2013 img file list install
This article provides the complete IMG file list, their purposes, and a step-by-step installation guide.
Most modern PES 2013 modding uses Kitserver 13 or PES 2013 Sider.
Installation steps (Kitserver example):
When you open the img folder inside your PES 2013 installation directory (e.g., C:\Program Files\KONAMI\Pro Evolution Soccer 2013\img), you will see files with .img extensions. Below is the breakdown:
| File Name | Contents |
|-----------|----------|
| dt00_e.img | Main game data (menus, common graphics) – English version |
| dt01.img | Stadium models & lighting |
| dt02.img | Boots, gloves, accessories |
| dt03.img | Ball models & textures |
| dt04.img | Faces & hair (generic & specific players) |
| dt05_x.img | Language-specific text (x = e, g, f, i, s, etc.) |
| dt06.img | UI graphics (menus, scoreboards, popups) |
| dt07.img | Sound effects (crowd, referee whistle, etc.) |
| dt08.img | Commentary (depends on language) |
| dt09.img | Referee kits, corner flags, benches |
| dt10.img | Stadium previews & turf patterns |
| dt11.img | League & cup logos, emblems |
| dt12.img | Kit models & textures (3D models) |
| dt13.img | Faces (additional or updates) |
| dt14.img | Menu backgrounds & intro movies |
| dt15.img | Master League & Become a Legend graphics |
| dt16.img | Scoreboard overlay elements |
| dt17.img | Entrance scenes & cutscenes |
| dt18.img | Adboards (static & animated) |
| dt19.img | Pitch markings & nets |
| dt20.img | Tattoos & special body textures |
| dt21.img | Stadium-specific banners |
| dt22.img | Weather & lighting effects |
| dt23.img | Crowd textures & flags |
| dt24.img | Gloves, wristbands, socks styles |
| dt25.img | Mini-faces (manager, player thumbnails) |
dt05_e.img= English text
dt05_g.img= German,dt05_f.img= French, etc. This is where most people get stuck
To install a mod correctly, you must know where it goes. If you put a stadium file in the kits folder, the game will crash.
Here is the standard "File List" map for PES 2013 game data:
| IMG File | Primary Contents | | :--- | :--- | | dt00.img | Stadiums, Adboards, and Crowd Textures. This is one of the largest files. Most stadium mods go here. | | dt01.img | Unknown/Extra Data. Often used for specific patch overrides or extra stadiums depending on the patch maker. | | dt02.img | Kits (Uniforms). This is the most edited file. If you want the latest Premier League kits, you edit this. | | dt03.img | Face and Hair Textures. Usually reserved for generic faces and hair models. | | dt04.img | Sound and Commentary. (Rarely edited by casual modders due to complexity). | | dt06.img | Balls and Boots. Want the Nike Flight ball or the latest Adidas boots? They go here. | | dt07.img | Goalkeeper Gloves. | In this guide, we will cover the Direct
Note: cv_0x.img files usually correspond to specific leagues. cv_0.img is often Serie A, cv_1.img is Ligue 1, etc. These are used for league-specific scoreboards or adboards.