| Property | Details | |----------|---------| | Full name | Pokémon FireRed Version (v1.0) | | Region | USA | | Game code | AGB-BPRE-USA | | ROM size | 16 MB (128 Mbit) | | Save type | Flash 128KB (required for RTC events) | | Internal serial | BPRE (common in ROM hacking) | | Release date | September 9, 2004 (North America) | | Based on | Pokémon Red (Game Boy) remake on GBA |
Checksums (v1.0):
⚠️ Do not confuse with v1.1 (rare bug-fixed release) or European (v1.0 with language select). Pokemon Fire Red V1.0 Us Rom
To appreciate V1.0, you have to know what Nintendo removed later. V1.1, which is far more common on digital re-releases, changed the following: | Property | Details | |----------|---------| | Full
| Setting | Recommended | |---------|--------------| | Save type | Flash 128KB (NOT 64KB, NOT EEPROM) | | Real-time clock | Not required (no in-game events depend on it) | | BIOS file | Optional but improves startup sequence | | Link cable / trade | Supported in mGBA, VBA-M, BizHawk, or real hardware via flash cart | ⚠️ Do not confuse with v1
Warning: Using save states without also saving in-game (Flash save) will corrupt the save file long-term. Always save in-game before closing.
While the original Red/Blue were 8-bit, FireRed modernizes the experience to Gen III mechanics.