| ID | Description | Status | |----|-------------|--------| | NPC-422 | Friendly NPCs sometimes open garage doors during horde night and don't close them | Confirmed | | Z-109 | Zombies clipping through 2nd floor windows onto ground below without fall damage | Fixed in v395 hotfix 2 | | MP-888 | In multiplayer, clients see invisible campfires after server save/load | Under investigation | | CRAFT-76 | Forge recipe “machete from scrap” consumes materials but outputs nothing | Fixed |
Version 395 is widely considered the "Golden Age" of Project Zomboid multiplayer. The desync issues that caused players to teleport into zombie grabs are gone. project zomboid v395
v395 perfected the lighting engine. Fires cast realistic, volumetric shadows. A helicopter event at 2 AM isn't just a noise hazard; it turns the streetlights into strobes, revealing hordes for split seconds before plunging you back into darkness. Flashlights are no longer a convenience in v395—they are a lifeline. | ID | Description | Status | |----|-------------|--------|
“Muscle strain finally feels right. My lumberjack can swing an axe 15 times before pain, not 4.” – xX_ForestGump_Xx Version 395 is widely considered the "Golden Age"
“NPCs still run into fire. Pls fix.” – SpiffoStan99
“Crafting UI is clunky – having to right-click every plank to saw is tedious.” – BuilderDave (acknowledged, UI team working on radial menu for v396)
The moment you spawn, the clock is ticking. The power will shut off eventually (0-30 days), and water will follow.