A prototype multiplayer mod adds networked play to an existing single-player game by implementing a minimal, testable feature set that demonstrates core multiplayer mechanics: player presence, movement synchronization, basic interactions, and simple game-state consistency. The prototype focuses on rapid iteration, low-friction integration with the base game, and clear separation between gameplay logic and networking.
Why isn't the mod released? Three reasons: prototype multiplayer mod
If the mod ever reaches a stable 1.0 release, what would the ultimate experience look like? Based on community polls from r/PrototypeGame, here are the top five requested features: A prototype multiplayer mod adds networked play to