The message “Reload Complete. Joining...” is a normal part of tModLoader’s multiplayer handshake. Prolonged stalling usually indicates mod version mismatches, corrupted downloads, or missing dependencies. Following systematic troubleshooting (reinstalling mods, matching versions, clearing cache) resolves >90% of cases.
Terraria is a 32-bit application by default. Even with tModLoader’s 64-bit branch, mods like Calamity, Thorium, Spirit, Star above, and large texture packs can consume 8GB+ of RAM. When the game says "reload complete," it has filled your RAM. The "joining" step requires a burst of memory to spawn entities and generate world assets. If there’s no room, the game freezes. reload complete joining tmodloader
When joining a tModLoader (TML) server or loading a modded world in single-player, users frequently encounter the status message “Reload Complete” in the chat or console. This report explains what this message signifies, when it occurs, and its implications for stability and mod synchronization. The message “Reload Complete
Steam Workshop is generally reliable, but large mod downloads (e.g., Calamity, Thorium, Stars Above) can occasionally become corrupted. A single missing texture or faulty line of code can halt the joining process without a clear error message. When the game says "reload complete," it has filled your RAM
One of your mod downloads may have a corrupted file that only manifests during "joining."