Full - Reshade Rtgi 0361

Subject: Pascal Gilcher’s Ray Traced Global Illumination (RTGI) Shader
Version: 0.361 (Universal Legacy/Final Branch)
Category: Post-Processing Injection / Real-Time Ray Tracing

  • Volumetric Lighting: Included in 0.361, this simulates light shafts (God rays). This is extremely taxing and should be disabled if FPS is critical.

  • Use lower sample counts with temporal accumulation enabled for much better apparent quality over time.
  • If you cannot find a safe copy of 0.361, or you want official support: reshade rtgi 0361 full

    Before focusing on version 0.361, let’s clarify the technology. ReShade is a generic post-processing injector for Windows games. It allows developers to create custom shaders (FX files) that alter the game’s visuals in real-time. Volumetric Lighting: Included in 0

    Pascal Gilcher’s RTGI (often called the "Martys Mod" or "Screen Space Ray Tracing") is a shader that simulates Ray Traced Indirect Lighting and Ambient Occlusion. Unlike simple screen-space ambient occlusion (SSAO), RTGI traces rays in screen space to calculate how light bounces off surfaces. This adds realistic color bleeding (e.g., a red carpet making a white wall slightly pink) and deep shadows, creating volumetric depth that standard rasterization cannot achieve. Use lower sample counts with temporal accumulation enabled