Resident Evil Revelations 2 -nsp--update 1.0.2-... May 2026
When Resident Evil Revelations 2 first crept onto the Nintendo Switch in late 2017, fans were cautiously optimistic. Originally released in 2015 for PlayStation, Xbox, and PC, this episodic survival-horror sequel to the 3DS cult classic Revelations had already proven itself as a return to the series’ atmospheric roots. But could the hybrid console handle the tension, the grotesque Afflicted enemies, and the signature RE dread?
The answer came in the form of an NSP (Nintendo Submission Package) – the digital format for Switch games – alongside a crucial Update 1.0.2. This patch wasn’t just a minor bug fix; it was a performance cornerstone that transformed a good port into a great handheld horror experience. In this article, we dissect everything you need to know about Resident Evil Revelations 2 on Switch, focusing on the NSP release and the game-changing Update 1.0.2.
The initial launch version (1.0.0) of Resident Evil Revelations 2 on Switch was widely criticized for performance issues. Update 1.0.2 (released shortly after launch) was a critical patch that addressed specific technical grievances. Resident Evil Revelations 2 -NSP--Update 1.0.2-...
1. Frame Pacing Improvements The most significant fix in 1.0.2 was the adjustment of frame pacing.
2. Audio Bug Fixes The launch version had issues with audio sampling rates, particularly in cutscenes. Sound effects would sometimes play at incorrect volumes or cut out entirely during heavy action sequences. 1.0.2 rectified these audio streams to ensure consistent output. When Resident Evil Revelations 2 first crept onto
3. Texture Pop-In Reduction While the Switch’s cartridge speed (or SD card speed) is decent, the initial version struggled to stream textures fast enough when turning the camera. 1.0.2 optimized the asset loading pipeline, slightly reducing the jarring "blurry-to-sharp" texture transition seen when entering new areas.
4. Raid Mode Stability The update also addressed crashes that occurred when entering the Lobby or beginning a match in Raid Mode with specific network conditions. The initial launch version (1
Based on Capcom’s support documentation and community data-mining, the update includes:
| Area | Improvement | |------|--------------| | Performance | Stabilized frame rate at 30 FPS (docked and handheld) – previously dropped to ~20 FPS in heavy combat | | Loading times | Reduced by 2–4 seconds between Raid Mode stages and episode transitions | | Audio | Fixed cutscene sync; improved environmental sounds (rain, distant Afflicted screams) | | Controls | Added an option to swap confirm/cancel buttons (Japan vs. Western layout) | | Stability | Fixed rare crash when using smoke bombs in Barry’s campaign | | Raid Mode | Balanced enemy spawns in The Gauntlet – no more infinite enemy loops |