If you want to experience this work legally or ethically:
E-made’s work is unmistakably lo-fi, often running in RPG Maker 2000 or ONScripter engines. NIGHTMARE -Final- pushes these limits with:
RIONA-S NIGHTMARE -Final- -E-made- was released in December 2014 (estimated) as a free download on E-made’s now-defunct Geocities-style site. No mirror was ever authorized. By 2016, the original zip file (RIONA-S_NIGHTMARE_Final_E-made.lzh) became impossible to find via normal search.
In 2018, a 4chan /jp/ user claimed to have an archived copy. They shared three screenshots and a 14-second audio clip (the distorted lullaby). The thread was deleted within hours. Since then, the work has achieved lost media cult status, with fans debating whether the self-uninstall feature was real or a narrative trick. RIONA-S NIGHTMARE -Final- -E-made -
As of 2025, no complete playthrough exists on YouTube or Niconico. A single Reddit post from r/visualnovels describes an attempted recovery from an old HDD: “The game launched, but all text was replaced with ‘E-made E-made E-made’ repeated. I think it knows it’s not supposed to run anymore.”
In the sprawling, often undocumented world of early 2010s Japanese indie horror, few names evoke as much devoted confusion as E-made. This small, reclusive doujin circle produced a string of unsettling, lo-fi sound novels and instrumental albums, often characterized by static-laden visuals, cryptic file names, and protagonists trapped in psychological loops. Among their most haunting sub-series was RIONA-S, a fragmented story of memory, guilt, and monstrous transformation.
With the release of RIONA-S NIGHTMARE -Final-, E-made appears to have closed the book on the RIONA-S arc. But as with all things E-made, “final” never truly means “end.” It means descent. If you want to experience this work legally
Because E-made games rarely contain straightforward exposition, the following synopsis is pieced together from fan translations of in-game text files and frame-by-frame analysis of the game’s cutscenes.
The protagonist, Riona (a young woman with disheveled hair and a cracked nurse’s uniform), awakens in a hospital that has no exit. The walls sweat a black, syrupy substance. Previous games hinted that Riona was either a patient or a perpetrator in a mass casualty event. In NIGHTMARE -Final-, the pretense of plot is abandoned.
Riona navigates three “Corridors of Witness”: The game offers one choice: Accept or Deny
The game offers one choice: Accept or Deny.
BPM: 185 (shifting to 145 in the breakdown)
Key: F minor → A♭ minor (modulation at climax)
Mood: Desperate, relentless, distorted lullaby / corrupted dreamscape