Why go through the trouble of adopting this pattern?

This is the actual script that players or the server use to start RC7. Place a LocalScript inside StarterPlayerScripts.

-- LocalScript: RC7_Loader
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local RC7 = require(ReplicatedStorage:WaitForChild("RC7_Core"))

-- Verify it loaded if RC7 then RC7:Start() print("Roblox RC7 Require script executed successfully.") else error("Failed to require RC7 Core.") end

Modules load only when needed. If a player never uses the trading system, that ModuleScript never runs, saving memory.

If you browse old Pastebin links or V3rmillion threads, you’ll often see scripts that look deceptively simple. Instead of pages of messy Lua code, you’d see a single line:

require(123456789).Name("PlayerName")

Or the classic loadstring method which RC7 popularized:

loadstring(game:HttpGet(('https://pastebin.com/raw/XYZ'),true))()

But the specific "Require Script" culture relied on Roblox’s Model library.